(1.4.0) Can't generate AsciiMap

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kumaGoods
Posts: 1
Joined: Tue Jan 26, 2016 7:01 am

(1.4.0) Can't generate AsciiMap

#1 Post by kumaGoods »

Can't play a game by ASCII map because of this error.
Same error is happen in other maps too.
No problems occur in "Modern" graphic option.

Code: Select all

[ZONE] persisting to persist_last_zones	trollmire
Loading zone persistance level	trollmire	1
Make wait background texture 1024 : 0x1083441152 (0, 1082556416)
Wait finished, counted 0, 144 ticks
Creating level	trollmire	1
Make wait background texture 1031 : 0x1083441152 (0, 1082556416)
C Map size 42:23 :: 966
C Map seens texture: 1036 (75x50)
Lua Error: /mod/class/AsciiMap.lua:90: attempt to call global 'pairs' (a nil value)
	At [C]:-1 pairs
	At /mod/class/AsciiMap.lua:90 updateMap
	At /engine/Map.lua:416 redisplay
	At /engine/Map.lua:391 loaded
	At /engine/Map.lua:230 init
	At /engine/class.lua:79 new
	At /engine/Zone.lua:968 newLevel
	At /engine/Zone.lua:917 getLevel
	At /mod/class/Game.lua:945 changeLevelReal
	At /mod/class/Game.lua:824 changeLevel
	At /mod/class/Game.lua:276 at_end
	At /mod/dialogs/Birther.lua:311 fct
	At /mod/dialogs/Birther.lua:196 checkNew
	At /mod/dialogs/Birther.lua:246 atEnd
	At /mod/dialogs/Birther.lua:64 fct
	At /engine/ui/Button.lua:63 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:657 mouseEvent
	At /engine/ui/Dialog.lua:399 fct
	At /engine/Mouse.lua:58 

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: (1.4.0) Can't generate AsciiMap

#2 Post by Stuntofthelitter »

Should be patched soon.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

grouchy
Cornac
Posts: 36
Joined: Fri Jan 22, 2016 9:45 am

Re: (1.4.0) Can't generate AsciiMap

#3 Post by grouchy »

Thanks for the new release.

Any hints on ETA of the patch? I am eager to try the newest version but I am too used to ASCII version and not really willing to learn the tile feel and look.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: (1.4.0) Can't generate AsciiMap

#4 Post by darkgod »

few hours at most ;) I think
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

grouchy
Cornac
Posts: 36
Joined: Fri Jan 22, 2016 9:45 am

Re: (1.4.0) Can't generate AsciiMap

#5 Post by grouchy »

/bows/

The Creator himself so speaks...

Thanks! I will express my gratitude in hard cash, if you don't mind.

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