[1.3.1] Mindstar sets fail to complete, or hang

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minmay
Wyrmic
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Joined: Fri Sep 07, 2012 1:34 am
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[1.3.1] Mindstar sets fail to complete, or hang

#1 Post by minmay »

I have a character with a randart mindstar that has the following egos: creative, epiphanous, resonating.
If I equip this randart mindstar and then equip a honing or resonating mindstar in my other hand, the game hangs, using 100% of its allowed CPU time until killed (I have given it around 10 minutes on a pretty fast computer with no results). If Psiblades is enabled, the last message in the log (and the only psiblades related one, unless I replaced another mindstar) is exactly one instance of:

Code: Select all

Disabling psiblade	thorny mindstar 'Saledama'
Otherwise, the last message will be one of the "fight: honing vined mindstar [other item]" messages that are printed every time an item is equipped. Whether Psiblades is enabled or I replaced another mindstar has no bearing on the results other than the extra messages; all that matters is that I equipped the randart mindstar followed by the honing/resonating one.
The disabling psiblade message suggests that it hangs between the onTakeoff and onWear calls in mod.class.Actor:onWear() (line 3687 in 1.3.1).

If I instead equip them in the opposite order - first equipping the honing or resonating mindstar without the randart mindstar, and then equiping the randart mindstar in the other hand - then no hang occurs, but no set is completed either!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.3.1] Mindstar sets fail to complete, or hang

#2 Post by HousePet »

Hrm, maybe its getting itself in a loop.
My feedback meter decays into coding. Give me feedback and I make mods.

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