1.3.1 Critical Bug List

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

1.3.1 Critical Bug List

#1 Post by Stuntofthelitter »

Making this to try and catch all the major or progress-breaking errors that should get fixed for 1.3.2. Additionally some more minor things that are already fixed in git and should get bundled along with 1.3.2.

----Critical or already fixed----

Temporal Warden: deleted inventory problem - HUGE thank you to Effigy for coding a solution
Dear god has this bug wasted so much of my time.

Temporal Warden: Temporal Hounds too few/many - I think edge fixed this, uncertain

Temporal Warden: performance issues - Probably can't be fixed in time for 1.3.2

Temporal Warden: Thread the Needle damage absurdity - HousePet already fixed in git
http://forums.te4.org/viewtopic.php?f=42&t=44836

Chrono characters missing apprentice mage (I think they teleport down on top of him potentially)

Chrono skills paradox scaling making durations going to 0 - I believe edge fixed this

Alchemist: lua errorfest when golem is dead with some effects on it (Hurricane is the common culprit, Crushing Hold at least once)
http://forums.te4.org/viewtopic.php?f=42&t=44970
http://forums.te4.org/viewtopic.php?f=42&t=40162
http://forums.te4.org/viewtopic.php?f=42&t=44361

Conclave Vault - broken vat overriding stairs down
http://forums.te4.org/viewtopic.php?f=42&t=45068

Debuffs on minions (like Hurricane) can kill you while on the Eidolon plane, resulting in permadeath. - Eidolon plane invincibility no longer granted
http://forums.te4.org/viewtopic.php?f=42&t=44749

Lightning Catcher uncapped charges - Has been capped to 10 charges in git

Nature's Equilibrium infinite damage - I fixed already in git
http://forums.te4.org/viewtopic.php?f=42&t=44631

Skirmisher: infinite attack speed
http://forums.te4.org/viewtopic.php?f=42&t=44258

Gauntlets + Shield attack speed decrease - I believe player0 fixed in git

Noxious Caldera dream altar no unlock - player0 fixed in git
EDIT: http://git.net-core.org/tome/t-engine4/ ... quests/260

Ogre: Grisly Constitution lowers ALL proc damage, not just offhand

Some runes not used by golems (such as Biting Gale) - I believe someone fixed this in git
EDIT: http://git.net-core.org/tome/t-engine4/ ... quests/257

EDIT: Curse of Nightmares not working - HousePet has fixed on git!

EDIT: General typos - I fixed a bunch of these and I know Effigy recently did as well

EDIT: Archery Fix (on crit effects not working) - There's an addon by Hirumakai correcting this and has been merged in git
http://te4.org/games/addons/tome/Archeryfix

----Not vital and potentially unfixed----

Animated Sword (summoned either by The Bladed Rift or Ak'Gishil) can drop fixed/randart swords
http://forums.te4.org/viewtopic.php?f=42&t=44631
http://forums.te4.org/viewtopic.php?f=42&t=44563

Yeek Wayists can drop artifact swords/daggers when summoned.

Casting Stop on things out of line of sight does no damage but still stuns
http://forums.te4.org/viewtopic.php?f=42&t=44305

EDIT: Sludgenest item drop tables treat it as if it was in the East, not in the West. In addition to the obvious fact that it's in the West this makes the handful of tier 5 level 40-50 artifacts that can only drop in the West even more impossible to ever see.


There are definitely lots of bugs not listed. Any major or game breaking ones that I missed please mention. Things easy to fix or already fixed would be nice to include in 1.3.2, others can wait.


EDIT: Adding the half joking suggestion for the patch's name:
Tales of Maj'Eyal 1.3.2 aka "Save Stunt's Sanity"
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: 1.3.1 Critical Bug List

#2 Post by Zireael »

I saw a fix on git (I think two days ago) that the Hurricane should stop trying to affect dead people. Should stop at least some of the alchemist errors.

Anwyl
Posts: 2
Joined: Tue Aug 18, 2015 8:46 am

Re: 1.3.1 Critical Bug List

#3 Post by Anwyl »

Curse of nightmares isn't working at all. Pretty crippling for cursed/doomed, and the fix should be fairly easy. I'm not quite sure where the code should be triggering now, but it's likely that someone with knowledge of the new system can easily add that one in. It's also possible other triggers were missed for similar reasons, so it'd probably be good to do a sweep of that whole removed block and make sure nothing else was missed.

From here:

Curse of nightmares doesn't fire its beginning of turn method anymore, so the % chance of triggering stays at 0.

In actor.lua, the code that was removed was in actBase:

Code: Select all

	-- Curse of Nightmares: Nightmare
	if not self.dead and self:hasEffect(self.EFF_CURSE_OF_NIGHTMARES) then
		local eff = self:hasEffect(self.EFF_CURSE_OF_NIGHTMARES)
		if eff.isHit then
			eff.isHit = false
			self.tempeffect_def[self.EFF_CURSE_OF_NIGHTMARES].doNightmare(self, eff)
		end
	end

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: 1.3.1 Critical Bug List

#4 Post by HousePet »

I'll look into it, unless I forget.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: 1.3.1 Critical Bug List

#5 Post by HousePet »

Looked into and added a callback to the effect.
My feedback meter decays into coding. Give me feedback and I make mods.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: 1.3.1 Critical Bug List

#6 Post by Stuntofthelitter »

Momentarily making this post sticky (until 1.3.2) to make sure it stays visible and things get dealt with.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: 1.3.1 Critical Bug List

#7 Post by Effigy »

Just posting an update on what I know is included so far. I'll update as I find more info.
Stuntofthelitter wrote:Temporal Warden: deleted inventory problem - As you mentioned, this is already fixed for 1.3.2.
Temporal Warden: Temporal Hounds too few/many - I'm not sure on this.
Temporal Warden: performance issues - Some of my changes will probably improve performance a bit, but the problem is not entirely fixed. Warden's Call will have a lower proc chance instead of the 100% chance it currently has, which will at least slow the rate of performance loss.
Temporal Warden: Thread the Needle damage absurdity - This fix has been pushed to 1.3.2.
Chrono characters missing apprentice mage (I think they teleport down on top of him potentially) - Not sure about this.
Chrono skills paradox scaling making durations going to 0 - Looks like the fix is in 1.3.2
Alchemist: lua errorfest when golem is dead with some effects on it - A fix for Hurricane while dead was pushed. Not sure about Crushing Hold.
Conclave Vault - broken vat overriding stairs down - Not sure about this.
Debuffs on minions (like Hurricane) can kill you while on the Eidolon plane, resulting in permadeath. - Hurricane fix might help here, but I don't know if the invulnerability itself was changed.
Lightning Catcher uncapped charges - This is capped at 10 charges in 1.3.2.
Nature's Equilibrium infinite damage - This is in 1.3.2 already.
Skirmisher: infinite attack speed - I don't think this is fixed yet.
Gauntlets + Shield attack speed decrease - It looks like this was pushed to 1.3.2, but I'm not entirely sure
Noxious Caldera dream altar no unlock - This fix was pushed to 1.3.2.
Ogre: Grisly Constitution lowers ALL proc damage, not just offhand - I don't think this is fixed yet.
Some runes not used by golems (such as Biting Gale) - This is fixed for 1.4.0, but I don't know if it's in 1.3.2 yet. I asked DG if we can include it.
Curse of Nightmares not working - The fix is in 1.3.2.
General typos - I fixed most of the recent ones. I don't think they are in 1.3.2 branch though.
Archery Fix (on crit effects not working) - This was recently merged for 1.3.2.

Post Reply