Difficulty: Madness
Character: Necromancer
Race: Shalore
Location: Old Forest
Heya, I don't know if this is a bug or intended. So I post here. Today I had a situation in the old forest, where I used a charm of clairvoyance + arcane eye to see a spot that was filled with monsters (with filled i mean every single space in that pit/corner was inhabited by an enemy) in the old forest (not a vault, because it had no door). I send a "chill of the tomb" spell into the direction and all enemies that were hit took 0 damage. I did this several times and they always took 0 damage. As soon as I moved close however they started aggroing/seeing me. All of a sudden they took damage from my chill of the tomb.
Bottom line: Is it intended that enemies take 0 damage from afar if they have not noticed the player yet?
Non aggroed enemies taking 0 damage from afar.
Moderator: Moderator
Non aggroed enemies taking 0 damage from afar.
Last edited by Tanit on Fri Sep 11, 2015 4:02 pm, edited 1 time in total.
Re: Non aggroed enemies taking 0 damage from afar.
I believe it is intended.
A little bit of a starters guide written by yours truly here.
Re: Non aggroed enemies taking 0 damage from afar.
next time you do that, inspect the creature, and look for an unusual status effect.Tanit wrote:...to see a spot that was filled with monsters
it may not be a "vault" but it is still a lair. you can also find those in daikara
Re: Non aggroed enemies taking 0 damage from afar.
This seemed weird the first time I saw it too. Certain zones like Old Forest have rooms full of monsters that are treated sort of like a vault. You can't damage the enemies until they notice you. I suppose it's to make offscreen AoEs less cheesy for clearing these areas.
Re: Non aggroed enemies taking 0 damage from afar.
Thanks for the replies. I'll check their status next time I come upon such a situation.
-
- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Non aggroed enemies taking 0 damage from afar.
It's more about keeping their ai asleep until you show up. So they would stay bunched up and a threatening group, instead of dispersing and wandering over the level. But monster pit like that have the 'in vault' effect as a result.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.