Non aggroed enemies taking 0 damage from afar.

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Tanit
Wayist
Posts: 17
Joined: Tue Mar 24, 2015 1:09 am

Non aggroed enemies taking 0 damage from afar.

#1 Post by Tanit »

Difficulty: Madness
Character: Necromancer
Race: Shalore
Location: Old Forest

Heya, I don't know if this is a bug or intended. So I post here. Today I had a situation in the old forest, where I used a charm of clairvoyance + arcane eye to see a spot that was filled with monsters (with filled i mean every single space in that pit/corner was inhabited by an enemy) in the old forest (not a vault, because it had no door). I send a "chill of the tomb" spell into the direction and all enemies that were hit took 0 damage. I did this several times and they always took 0 damage. As soon as I moved close however they started aggroing/seeing me. All of a sudden they took damage from my chill of the tomb.

Bottom line: Is it intended that enemies take 0 damage from afar if they have not noticed the player yet?
Last edited by Tanit on Fri Sep 11, 2015 4:02 pm, edited 1 time in total.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Non aggroed enemies taking 0 damage from afar.

#2 Post by Micbran »

I believe it is intended.
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Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Non aggroed enemies taking 0 damage from afar.

#3 Post by Radon26 »

Tanit wrote:...to see a spot that was filled with monsters
next time you do that, inspect the creature, and look for an unusual status effect.
it may not be a "vault" but it is still a lair. you can also find those in daikara

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Non aggroed enemies taking 0 damage from afar.

#4 Post by Effigy »

This seemed weird the first time I saw it too. Certain zones like Old Forest have rooms full of monsters that are treated sort of like a vault. You can't damage the enemies until they notice you. I suppose it's to make offscreen AoEs less cheesy for clearing these areas.

Tanit
Wayist
Posts: 17
Joined: Tue Mar 24, 2015 1:09 am

Re: Non aggroed enemies taking 0 damage from afar.

#5 Post by Tanit »

Thanks for the replies. I'll check their status next time I come upon such a situation.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Non aggroed enemies taking 0 damage from afar.

#6 Post by Crim, The Red Thunder »

It's more about keeping their ai asleep until you show up. So they would stay bunched up and a threatening group, instead of dispersing and wandering over the level. But monster pit like that have the 'in vault' effect as a result.
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