Nearly unplayable lag on Temporal Warden only

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potatoesaretubers
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Nearly unplayable lag on Temporal Warden only

#1 Post by potatoesaretubers »

The game started lagging horribly when my temp warden reached level 28 or so, but I don't recall exactly when. I've swapped out all of my items, so I don't think that's the issue. The game doesn't actually crash, and none of the logs that I looked at showed any Lua errors. After an engine reboot, the game is moderately playable for about 5 minutes, but then it starts hanging again. Everything runs perfectly on any other character (including a new temp warden). Any ideas?

1.3.1
W7 64bit
no add-ons

Micbran
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Re: Nearly unplayable lag on Temporal Warden only

#2 Post by Micbran »

Yeah, I have an idea. This one fantastic ability called warden's call. Would I be correct?
A little bit of a starters guide written by yours truly here.

potatoesaretubers
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Re: Nearly unplayable lag on Temporal Warden only

#3 Post by potatoesaretubers »

I mean, I obviously have the ability, but the game wasn't lagging for a long time even after I skilled it. Also, this isn't combat-restricted (happens on the world map and in towns too).

Micbran
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Re: Nearly unplayable lag on Temporal Warden only

#4 Post by Micbran »

It might also be hounds, but I'm not sure if you have those. Anyways, wardens call and probably a few other abilities seem to cause memory leaks.
A little bit of a starters guide written by yours truly here.

potatoesaretubers
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Re: Nearly unplayable lag on Temporal Warden only

#5 Post by potatoesaretubers »

Eh, it's probably just the Warden's Call that permanently bogs down the game for that session. Is there a way to disable passives?

Micbran
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Re: Nearly unplayable lag on Temporal Warden only

#6 Post by Micbran »

Yeah. Don't get it in the first place. Though, from my experience with a temporal warden, I could usually clear about 7 floors of a dungeon or so before having to restart from excessive memory consumption. Then again, my computer is relatively new. My suggestion would be to play a different character until someone can pinpoint the memory leaks and fix them in 1.3.2. Hopefully.
A little bit of a starters guide written by yours truly here.

potatoesaretubers
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Re: Nearly unplayable lag on Temporal Warden only

#7 Post by potatoesaretubers »

It doesn't make sense to me why you wouldn't be able to toggle passives (or why there hasn't been an add-on introduced to do so). I upgraded most of the parts in my rig less than a year ago and it can run most new games on the highest quality no problem, but I can only get through about 4-5 enemies before the game becomes unplayable. Oh well, so long TW.

HousePet
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Re: Nearly unplayable lag on Temporal Warden only

#8 Post by HousePet »

It doesn't make sense to me that people would want to turn awesome buffs off.
My feedback meter decays into coding. Give me feedback and I make mods.

Micbran
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Re: Nearly unplayable lag on Temporal Warden only

#9 Post by Micbran »

Most passives completely drawback free. There's not really a reason for a toggle.
A little bit of a starters guide written by yours truly here.

Radon26
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Re: Nearly unplayable lag on Temporal Warden only

#10 Post by Radon26 »

"most"
that's my we also have sustained talent's, some are not.

potatoesaretubers
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Re: Nearly unplayable lag on Temporal Warden only

#11 Post by potatoesaretubers »

Adding more customization for what should be no effort on the part of the developer can't be a bad thing though. Besides, you never know what kind of self-imposed challenges people want to try. De gustibus nil est disputandum and whatnot.

sim
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Re: Nearly unplayable lag on Temporal Warden only

#12 Post by sim »

I hope this gets addressed! temporal wardens are very interesting and fun, but I ran into this exact issue when I picked up warden's call.

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