[1.3.1] Savegame where next level reliably hangs

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rickynumber24
Wayist
Posts: 22
Joined: Mon Nov 25, 2013 9:01 am

[1.3.1] Savegame where next level reliably hangs

#1 Post by rickynumber24 »

Please help me find my savegames, because I don't know where it is. I will attach it as soon as I can find it.

In my current playthrough, I have a save where I went through a farportal and the next level reliably fails to load after I clear the current one. Instead, the loading bar keeps going back and forth forever. I can provide the savegame, but I need to find it. te4_log.txt cuts off mid-write, so something got pretty seriously wedged.

I haven't tried recalling out yet, but that's what I'll probably end up doing. First, I'd like to get the save out, though.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: [1.3.1] Savegame where next level reliably hangs

#2 Post by Stuntofthelitter »

You can try adding -flush-stdout to the launch properties to try and get it to generate the problematic bit of the log properly.

This sounds like an addon problem, but if you aren't using addons then I suggest disabling shaders in the options and seeing if this still happens.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

rickynumber24
Wayist
Posts: 22
Joined: Mon Nov 25, 2013 9:01 am

Re: [1.3.1] Savegame where next level reliably hangs

#3 Post by rickynumber24 »

I have a stock steam build plus tome-glovestats.teaa, but I think I disabled that. (Is it safe to delete addon files if you don't want them anymore?)

Turning off shaders seems to do the trick, though. I'm going to try re-enabling some of them, though, because the shields look really bad without shading.

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