Nature's Equilibrium - Free hit, cost no rounds

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SantaClauss
Low Yeek
Posts: 6
Joined: Fri Jul 03, 2015 2:34 am

Nature's Equilibrium - Free hit, cost no rounds

#1 Post by SantaClauss »

Hello, thanks for reading me !

Here's what happen with that bug, as long as you can "cast it" which means you're not being disturbed, not fizzling it, you get to do the damage, without finishing the round.

You just use it, target whoever you want, and when the heal comes up, you press escape. That's it. Your damage is done, you canceled your heal, and now you're back at "deciding what I want to do this round".

So you get free damage, and the skill is not in cooldown, and the round did not pass.

Hope you can fix it ! I saw nothing on my search, so it might not be found / abused, but now that it's posted, who knows !!!! :)

Keep me updated on it ! :D

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Nature's Equilibrium - Free hit, cost no rounds

#2 Post by 0player »

Thanks for the report.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Nature's Equilibrium - Free hit, cost no rounds

#3 Post by 0player »

You sure that's the case? Neither the code nor the testing suggest so. It jsut defaults to the player if you fail to select a target, it seems.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Nature's Equilibrium - Free hit, cost no rounds

#4 Post by Stuntofthelitter »

I fixed it in git already
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

SantaClauss
Low Yeek
Posts: 6
Joined: Fri Jul 03, 2015 2:34 am

Re: Nature's Equilibrium - Free hit, cost no rounds

#5 Post by SantaClauss »

OK OK ! Perfect then ! Happy to hear it :)

SantaClauss
Low Yeek
Posts: 6
Joined: Fri Jul 03, 2015 2:34 am

Re: Nature's Equilibrium - Free hit, cost no rounds

#6 Post by SantaClauss »

0player wrote:You sure that's the case? Neither the code nor the testing suggest so. It jsut defaults to the player if you fail to select a target, it seems.
Yea yea on my side, it did work, it's really when it's time to choose the target to heal, you have to cancel, then you get back to the start, no turn passed, but damage occured !

See yaaa !: )

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