[1.3.1] Sand Breath CTD

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jsmile39
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Posts: 15
Joined: Fri May 10, 2013 12:04 pm

[1.3.1] Sand Breath CTD

#1 Post by jsmile39 »

Ogre Wyrmic CTD's (no lua errors) about 10% of the time she breathes sand.

Kor'pul floor 3. Have reproduced 3 times (out of ~20 sand breath casts).

Char: http://te4.org/characters/6618/tome/b96 ... 473d0216fa

Last bit of log:

}
[LOG] Hatsuiku Status uses Infusion: Regeneration.
[LOG] Hatsuiku Status starts regenerating health quickly.
[LOG] Dug for 13 turns.
[LOG] Wall turns into floor.
[LOG]
[LOG] Hatsuiku Status stops regenerating health quickly.
[LOG]
[LOG] #00ff00##UID:55:0#Talent Infusion: Regeneration is ready to use.
[SOUND] loading from /data/sound/creatures/jelly/jelly_3.ogg :=: sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
AI took for target 30151 green jelly :: 2375 Hatsuiku Status 16 < 100
green jelly 30151 dumb ai talents can use Slime Spit T_SLIME_SPIT
dumb ai uses T_SLIME_SPIT
[LOG] Green jelly uses Slime Spit.
[MIND CRIT %] 1
Adding entity 30268 after 30151
AI took for target 30178 green worm mass :: 2375 Hatsuiku Status 25 < 100
[1] = {
[turns_used] = 1
[cd] = 12
[name] = Infusion: Regeneration
[fct] = function: 0x11256390
}
[LOG] Hatsuiku Status uses Infusion: Regeneration.
[LOG] Hatsuiku Status starts regenerating health quickly.
[LOG] Hatsuiku Status slows down.
[LOG] Green jelly's Slime Spit hits #fbd578#Hatsuiku Status#LAST# for #LIGHT_GREEN#30 nature#LAST# damage.
Loading tile from tileset /data/gfx/talents/slow.png
[LOG]
[LOG] Hatsuiku Status breathes sand!
[MIND CRIT %] 9.0638696952478
[LOG] You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG] Green jelly resists the sandstorm!
[SOUND] loading from /data/sound/talents/breath.lua :=: /data/sound/talents/breath.ogg :>
[SOUND] :=> sound "/data/sound/talents/breath.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname flamewings[deploy_factor=14]
New GL Shader program 49
New GL Shader 50 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 49: Uniform: 0: 1406 deploy_factor
*p 49: Uniform: 1: 1406 ellipsoidalFactor
*p 49: Uniform: 2: 1406 flap
*p 49: Uniform: 3: 8B5E tex
*p 49: Uniform: 4: 1406 tick
*p 49: Uniform: 5: 1406 tick_start
*p 49: Uniform: 6: 1406 time_factor
[SHADER] setting reset param tick_start 33443
Loading tile from tileset /data/gfx/shockbolt/object/green_worm.png
[LOG] #UID:2375:0##fbd578#Hatsuiku Status#LAST# hits Green worm mass for #aaaaaa#160 physical#LAST# damage.
[LOG] #UID:2375:0##fbd578#Hatsuiku Status#LAST# hits Green jelly for #aaaaaa#160 physical#LAST# damage.
[LOG] #{bold}##UID:2375:0##fbd578#Hatsuiku Status#LAST# killed Green worm mass!#{normal}#
[TARGET] Passing target brown mold from green jelly to Hatsuiku Status
AI took for target 30151 green jelly :: 2375 Hatsuiku Status 16 < 100
[LOG]
[LOG] Hatsuiku Status spits acid!
[MIND CRIT %] 9.0638696952478
Loading tile from tileset /data/gfx/shockbolt/object/money_small.png
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