Spell Failure disrupting sustains

Where bugs go to lie down and rest

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Spell Failure disrupting sustains

#1 Post by HousePet »

I've just noticed that the code for this is in act() not actBase().
I don't think your global speed should affect the rate at which spell failure breaks your sustains.
My feedback meter decays into coding. Give me feedback and I make mods.

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