[1.3.1] Celerity 0 turn duration

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Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

[1.3.1] Celerity 0 turn duration

#1 Post by Stuntofthelitter »

It seems the paradox spellpower scaling might be doing something weird, as setting paradox below 300 causes Celerity (level 1 at least) to last for 0 turns and be totally non-functional.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [1.3.1] Celerity 0 turn duration

#2 Post by edge2054 »

I put a min duration on the scaling function for next release.

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