See the Threads bugs

Where bugs go to lie down and rest

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Morikal
Cornac
Posts: 41
Joined: Sun Mar 22, 2015 11:33 am

See the Threads bugs

#1 Post by Morikal »

Got bad argument errors when reloading between the time branches.

Also somehow the 3rd time it reloaded (for the final branch), I was somehow blinded at the very start, while I wasn't the prior times...
(And I wasn't blinded at the end of the 2nd branch, so not sure how that happened.)

twas Brillig
Wyrmic
Posts: 279
Joined: Sun Nov 30, 2014 9:06 pm

Re: See the Threads bugs

#2 Post by twas Brillig »

If you can reproduce this, can you try to grab the error out of the log file as outline here? If you're running ToME from the website download the folder should be in your users folder, if you're running it from Steam it will be in your steamapps folder.

Morikal
Cornac
Posts: 41
Joined: Sun Mar 22, 2015 11:33 am

Re: See the Threads bugs

#3 Post by Morikal »

Sure, happens every time for me.

[LOG] #LIGHT_BLUE#You unfold the space time continuum to the start of the time threads!
C Map minimap texture: 463 (50x50; 64x64)
Lua Error: /engine/ActorsSeenDisplayMin.lua:185: bad argument #1 to 'ipairs' (table expected, got nil)
At [C]:-1
At [C]:-1 ipairs
At /engine/ActorsSeenDisplayMin.lua:185 toScreen
At /mod/class/uiset/Minimalist.lua:2125 displayNpcList
At /mod/class/uiset/Minimalist.lua:2231 display
At /mod/class/Game.lua:1568
At [C]:-1 forceRedraw
At /engine/ui/Waiter.lua:69 getWaitDisplay
At /engine/ui/Dialog.lua:53 simpleWaiter
At /mod/class/Game.lua:1181 chronoClone
At /data/timed_effects/other.lua:469
At /engine/Game.lua:290 onTickEndExecute
At /engine/Game.lua:281 tick
At /engine/GameEnergyBased.lua:58 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1259

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