[1.3] Strange scaler bug (Ice Wall, possibly more?)

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SageAcrin
Sher'Tul Godslayer
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Joined: Tue Apr 10, 2012 6:52 pm

[1.3] Strange scaler bug (Ice Wall, possibly more?)

#1 Post by SageAcrin »

Apparently, Ice Wall's scaler goes insane if points are removed from it(possibly only if it's the first point removed, to 0, then re-added) and starts reporting a cooldown of infinite.

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	cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 30, 10)) end,
Relevant code, I think. Not sure how that could happen with that; Am I missing something unusual for that scaler, or does it actually just have a strange, more general bug for this purpose?
Looks like the skill bugs out massively if you put a point into it and remove that point at any time(even if you just dump a point and then right click it out when it first becomes available). If you just learn it and don't remove points from it it doesn't seem to break.
Original report to me.

darkgod
Master of Eyal
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Re: [1.3] Strange scaler bug (Ice Wall, possibly more?)

#2 Post by darkgod »

Cant seem to reproduce that :<
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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