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cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 30, 10)) end,
Original report to me.Looks like the skill bugs out massively if you put a point into it and remove that point at any time(even if you just dump a point and then right click it out when it first becomes available). If you just learn it and don't remove points from it it doesn't seem to break.