[1.3.0]Warden's call + shantiz = problems?

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

[1.3.0]Warden's call + shantiz = problems?

#1 Post by Frumple »

It's looking like if a character with warden's call also has the shantiz stormblade equipped, your temporal clone starts blowing up your own projectiles, damaging and dazing the player. Considering the blade's description specifies enemies, that... probably shouldn't be happening.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [1.3.0]Warden's call + shantiz = problems?

#2 Post by edge2054 »

Presumably Shantiz could kill escorts or pets too. I didn't code it so I don't know the reasoning but uncontrolled effects like this generally have friendly fire turned off for quality of life.

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