Here is my log:
Code: Select all
WebCore config: library(C:\Program Files\Steam\steamapps\common\TalesMajEyal\te4-web.dll) spawn(C:\Program Files\Steam\steamapps\common\TalesMajEyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 1 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Program Files\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of: C:\Program Files\Steam\steamapps\common\TalesMajEyal\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.3.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.0.teae" , } , } __byname={["te4-1.3.0"]=true , }
[ENGINE LOADER] looked in:
C:\Users\ZeroTakenaka\\T-Engine\4.0
bootstrap
C:\Program Files\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
C:\Program Files\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted: te4 1 3 0
[ENGINE LOADER] loading engine: 1 3 0 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.3.0.teae
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[RESOLUTION] no configured resolution, defaulting to biggest possible: 1280 800
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to 1280x800 Fullscreen 1280 800 true nil (forced)
Setting resolution to 1280x800 (fullscreen, with borders)
[DO RESIZE] Requested: 1280x800 (1, 0)
[DO RESIZE] Got: 1280x800 (1, 0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1280 800 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4.team :: (as dir) false :: (as team) 9
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
LuaVM: LuaJIT 2.0.2 x86
Creating module example :: (as dir) true :: (as team) nil
TE4Online starting...
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-gfx.team :: (as dir) false :: (as team) 9
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module tome-music.team :: (as dir) false :: (as team) 11
Creating module tome.team :: (as dir) false :: (as team) 5
Loaded module definition for tome-1.3.0 using engine te4-1.3.0
* Module: tome
** 1.3.0
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Program Files\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.0.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x800 (2048, 1024)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[PROFILE THREAD] batching CSETs
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Creating WebView with url http://te4.org/tooltip-ingame?steam=1&vM=1&vm=3&vp=0&_te4
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[GAMMA] Setting gamma correction using SDL 1.2
[WEBCORE] Browser count 1
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 26:16 :: 416
C Map seens texture: 33 (60x60)
End Room: nil
Loading tile terrain/flower.png
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/canine_ww.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/canine_fox.png
Loading tile npc/troll_c.png
Loading tile npc/canine_w.png
Loading tile npc/troll_m.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/skeleton_mage.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_12.png
Loading tile invis.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/trees/small_cypress_foliage_01.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/grass/grass_main_05.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/trees/small_cypress_foliage_04.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/trees/cypress_foliage_03.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/flower_02.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/flower_01.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/light_pine_foliage_03.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile terrain/flower_04.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/trees/tiny_cypress_foliage_01.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_03.png
Loading tile terrain/flower_06.png
Loading tile terrain/flower_05.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile terrain/grass/grass_3_01.png
Loading tile player/humanoid_halfling_protector_myssil.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
[LOG] #{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1417, 15961 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
Selecting waypoint 44 3 :: mountain troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 567 after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 573 after 1
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
Selecting waypoint 46 29 :: fox
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 588 after 1
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile npc/canine_warg.png
Selecting waypoint 24 44 :: mountain troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
skeleton mage 342 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 342 dumb ai talents can use Flame T_FLAME
dumb ai uses T_MANATHRUST
skeleton mage 342 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 342 dumb ai talents can use Flame T_FLAME
dumb ai uses T_MANATHRUST
skeleton mage 342 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
skeleton mage 342 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 600 after 1
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flame