Sometimes, the effects of equipped Reshaped weapons/armor stick to the character after the equipment is removed. Re-equipping the same thing allows multiplying the same effects. Got a character with 40% fatigue/55 armor while naked. Can't determine the exact conditions that cause it to stick, but only happens with Reshaped bits.
Additional (unrelated) issue: 'Thermal Aura' with a gem/mindstar equipped appears to cost 15 psi per adjacent creature, instead of the listed 0.5.
[1.3] Mindslayer, Reshaped Equipment Sticking
Moderator: Moderator
Re: [1.3] Mindslayer, Reshaped Equipment Sticking
I'm going to hold off the investigation as I've recently fixed a number of auto-reshaping bugs, and it should've caught that as well.
You're using the beta, right?
You're using the beta, right?
Re: [1.3] Mindslayer, Reshaped Equipment Sticking
D'oh. Charged Aura is wrong too.Wayward wrote:Additional (unrelated) issue: 'Thermal Aura' with a gem/mindstar equipped appears to cost 15 psi per adjacent creature, instead of the listed 0.5.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.3] Mindslayer, Reshaped Equipment Sticking
Yes, using the 'chrono wrap up' beta. Yesterday's (3/3/15) version still had the stat-sticking bug with reshaped armor. It seems like the stats from equipped reshaped things are permanently imprinted during some area transitions.
Re: [1.3] Mindslayer, Reshaped Equipment Sticking
"Chrono wrap up" beta?
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- Spiderkin
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Re: [1.3] Mindslayer, Reshaped Equipment Sticking
One of edge's branches.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: [1.3] Mindslayer, Reshaped Equipment Sticking
Could someone please remind me to correct this?HousePet wrote:D'oh. Charged Aura is wrong too.Wayward wrote:Additional (unrelated) issue: 'Thermal Aura' with a gem/mindstar equipped appears to cost 15 psi per adjacent creature, instead of the listed 0.5.

My feedback meter decays into coding. Give me feedback and I make mods.