Bug with friendly place swap

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Nurge
Posts: 4
Joined: Sat Feb 21, 2015 7:43 pm

Bug with friendly place swap

#1 Post by Nurge »

This has been in the game for a while but I've forgotten to submit a bug report since it isn't really an absolutely huge issue, but it is definitely potentially abusable. It's also very easy to replicate.

If you're pinned or dazed (and I assume other movement stopper abilities as well like frozen feet, although I've only tested those two), and next to a friendly unit, you can swap places with the friendly unit or units infinitely at no turn cost. Theoretically if you had a whole bunch of summons or something you could just walk across the map instantly through them as long as you had a root effect active on you.

edit: This is in 1.2.5. I haven't tested with the 1.3 betas so if it is fixed in those apologies, but I haven't seen anyone mention it so it might have slipped notice.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Bug with friendly place swap

#2 Post by 0player »

Nurge wrote:This has been in the game for a while but I've forgotten to submit a bug report since it isn't really an absolutely huge issue, but it is definitely potentially abusable. It's also very easy to replicate.

If you're pinned or dazed (and I assume other movement stopper abilities as well like frozen feet, although I've only tested those two), and next to a friendly unit, you can swap places with the friendly unit or units infinitely at no turn cost. Theoretically if you had a whole bunch of summons or something you could just walk across the map instantly through them as long as you had a root effect active on you.

edit: This is in 1.2.5. I haven't tested with the 1.3 betas so if it is fixed in those apologies, but I haven't seen anyone mention it so it might have slipped notice.
I think I've included this in the changelog?..
This got fixed, but thanks anyway! ^^ Your vigilance is not in vain.

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