[1.3] Odd log message for "hit penalty" debuff

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B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

[1.3] Odd log message for "hit penalty" debuff

#1 Post by B4nk5y »

Every now and then, I am receiving the "x misses y TOTO" log message (see screenshot).

I am assuming that this is due to the fact that I am experimenting with the Ogre's ability to dual-wield two-handed weapons, and the associated "hit penalty" debuff, but that's not at all clear from the message.

(Incidentally, I also think the descriptions of the debuff and the level 5 talent could be clearer - is this penalty to hit applied after the acc/def calculation or before, for example?)
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0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: [1.3] Odd log message for "hit penalty" debuff

#2 Post by 0player »

Well, there's not really a difference, overall hit chance is a product of individual hit chances either way.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [1.3] Odd log message for "hit penalty" debuff

#3 Post by edge2054 »

Don't know about the rest but TOTO is an obvious Wizard of Oz Easter Egg. Now that we have ogres in the game we're not in Kansas anymore.

On a more serious note, line 446 in Combat.lua

self:logCombat(target, "#Source# misses #Target# TOTO.")

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: [1.3] Odd log message for "hit penalty" debuff

#4 Post by B4nk5y »

Sure, just logging it under the assumption that you don't want to release that "Easter egg text" in the final version.

I wonder if this would all be clearer if the penalty was applied directly to accuracy, so that you could see the effect on the character sheet and not just wonder about a nebulous debuff message?

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: [1.3] Odd log message for "hit penalty" debuff

#5 Post by 0player »

There's no way to make it fixed then, though.

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: [1.3] Odd log message for "hit penalty" debuff

#6 Post by B4nk5y »

I don't understand the mechanics around this so I'll defer to your judgement!

I was really logging the combat log text issue, and just trying to sneak another observation in under the radar, but if it's difficult to implement then I think the hit penalty works just fine "as is".

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