[1.3] Offscreen cold drake wyrmic, infinite errors

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twas Brillig
Wyrmic
Posts: 279
Joined: Sun Nov 30, 2014 9:06 pm

[1.3] Offscreen cold drake wyrmic, infinite errors

#1 Post by twas Brillig »

Lua Error: /data/talents/gifts/cold-drake.lua:120: attempt to perform arithmetic on global 'halflength' (a nil value)
At [C]:-1 __add
At /data/talents/gifts/cold-drake.lua:120 getTalentTarget
At /mod/ai//tactical.lua:83 runAI
At /mod/ai//tactical.lua:421 doAI
At /mod/class/NPC.lua:72 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1247
Twice now in I've had to force quit ToME while in the Bearscape, since something wacky seems to be happening with a cold drake out of line of sight.

EDIT: I'm specifically on Edge's chrono_talent_balance branch. It (unsurprisingly) seems to be an issue with cold drakes in general and not Bearscape in specific, since [url=http://forums.te4.org/viewtopic.php?f=3 ... ad#p194902]someone else[url] reports the same bug in Tempest Peak.

EDITx2: Having cleared the area, it appears it was actually a wyrmic using cold drake talents. Either it didn't use the problematic talent, or a bugfix caught it as no further problems developed.

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