Cannot Die

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Spleenling
Higher
Posts: 45
Joined: Mon Jan 20, 2014 6:44 am

Cannot Die

#1 Post by Spleenling »

This is a Mod conflict but I can't figure out the error message

I get this when i die and just go into negative health, despite not have any equipment to let me do that

[LOG] #F53CBE#Your hatred grows even as your life fades! (+4 hate)
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2720: in function 'basetakeHit'
/mod/addons/necromancy+/superload/mod/class/Actor.lua:46: in function 'basetakeHit'
/mod/addons/taint/superload/mod/class/Actor.lua:325: in function 'takeHit'
/data/damage_types.lua:436: in function 'physical'
/data-grayswandir-weird-wyrmic/autoloads/damage-types.lua:40: in function 'projector'
/mod/class/interface/Combat.lua:528: in function 'base_attackTargetWith'
...dons/Spellsword/superload/mod/class/interface/Combat.lua:50: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:202: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/ai//talented.lua:52 runAI
At /engine/ai//talented.lua:61 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1181
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Cannot Die

#2 Post by HousePet »

Looks like its an error in the Ashes DLC.
My feedback meter decays into coding. Give me feedback and I make mods.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Cannot Die

#3 Post by darkgod »

Na, looks like one of the other addons is borking the "die" method of player (setting it to nil)
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Alth
Posts: 1
Joined: Mon Dec 15, 2014 9:39 pm

Re: Cannot Die

#4 Post by Alth »

I've ran into the same bug twice now, this means my Adventure character has ran out of lives. Is there any way to intentionally suicide and get a game over screen that wont trigger the bug?

[LOG] #F53CBE#Your hatred grows even as your life fades! (+4 hate)
Lua Error: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
At [C]:-1 die
At /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24 die
At /mod/class/interface/ActorLife.lua:31 takeHit
At /mod/class/Actor.lua:2720 takeHit
At /data/damage_types.lua:436 defaultProjector
At /data/damage_types.lua:691 projector
At /engine/interface/ActorProject.lua:198 project
At /data/timed_effects/magical.lua:913 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:77 timedEffects
At /mod/class/Actor.lua:475 actBase
At /engine/GameEnergyBased.lua:116 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1181
Deleting shader 55 (is clone 0)
Deleting shader 52 (is clone 0)
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------

IkeV
Yeek
Posts: 14
Joined: Mon Dec 30, 2013 2:15 am

Re: Cannot Die

#5 Post by IkeV »

I am having the same problem. It seems to have been going on for a while. Very annoying.

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