[1.2.5] Zigur/Orc Patrol bug

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

[1.2.5] Zigur/Orc Patrol bug

#1 Post by malboro_urchin »

In my lv 31 Archmage's haste to the post-East Sandworm Lair to unlock Stone Alchemy, I quickly made it back to Maj'Eyal after the East, fighting a few orc patrols along the way.

When I got back to Maj'Eyal, en route to the Sandworm Lair, I ran into what appeared to be a Zigur patrol on the world map. Upon entering the map, the patrol was actually an orc patrol battle, complete with corruptors, necros, & the beach tileset.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: [1.2.5] Zigur/Orc Patrol bug

#2 Post by Red »

I've had the exact same issue. Was with a Thaloren Wyrmic, if that's relevant.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

twas Brillig
Wyrmic
Posts: 279
Joined: Sun Nov 30, 2014 9:06 pm

Re: [1.2.5] Zigur/Orc Patrol bug

#3 Post by twas Brillig »

Likewise, dwarf doombringer. I destroyed Zigur in the hopes of turning off the patrols, so I guess I sort of got my wish?

Post Reply