Yeek Archmage crash in Maze

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urmane
Cornac
Posts: 40
Joined: Sun Jan 01, 2012 5:57 pm

Yeek Archmage crash in Maze

#1 Post by urmane »

Not sure what happened - playing a Yeek Archmage, in Maze, crash. I'm not sure *exactly* what my last action was - either Lightning or Chain Lightning, almost certainly.

Here's what was in the terminal window:

Code: Select all

[LOG]   Megalord casts Chain Lightning.
[Chain lightning] targetting    58      6       from    57      3
[Chain lightning] looking for more targets      7        at     58      6       radius  10      from    bandit
[Chain lightning] found possible actor  thief   59      6       distance        1
[Chain lightning] found possible actor  bandit lord     59      8       distance        2
[Chain lightning] found possible actor  bandit  59      9       distance        3
[Chain lightning] found possible actor  thief   58      7       distance        1
[Chain lightning] found possible actor  rogue   58      8       distance        2
[Chain lightning] found possible actor  rogue   58      9       distance        3
[Chain lightning] Found targets:        6
[Chain lightning] jumping from  57      3       to      58      6
[SPELL CRIT %]  14.344238636254
[LOG]   #{bold}#Megalord's spell attains critical power!#{normal}#
[PROJECTOR] starting dam        185
[PROJECTOR] after difficulty dam        185
[PROJECTOR] res 0       1        on dam 185
[PROJECTOR] after resists dam   185
[PROJECTOR] after flat damage armor     185
[PROJECTOR] final dam after static checks       185
[PROJECTOR] final dam after hooks and callbacks 185
[Chain lightning] jumping from  58      6       to      59      6
[SPELL CRIT %]  14.344238636254
[PROJECTOR] starting dam        102
[PROJECTOR] after difficulty dam        102
[PROJECTOR] res 0       1        on dam 102
[PROJECTOR] after resists dam   102
[PROJECTOR] after flat damage armor     102
[PROJECTOR] final dam after static checks       102
[PROJECTOR] final dam after hooks and callbacks 102
[Chain lightning] jumping from  59      6       to      58      7
[SPELL CRIT %]  14.344238636254
[PROJECTOR] starting dam        86.4
[PROJECTOR] after difficulty dam        86.4
[PROJECTOR] res 0       1        on dam 86.4
[PROJECTOR] after resists dam   86.4
[PROJECTOR] after flat damage armor     86.4
[PROJECTOR] final dam after static checks       86.4
[PROJECTOR] final dam after hooks and callbacks 86.4
[Chain lightning] jumping from  58      7       to      58      8
[SPELL CRIT %]  14.344238636254
[PROJECTOR] starting dam        120
[PROJECTOR] after difficulty dam        120
[PROJECTOR] res 16.152594262886 0.83847405737114         on dam 120
[PROJECTOR] after resists dam   100.61688688454
[PROJECTOR] after flat damage armor     100.61688688454
[PROJECTOR] final dam after static checks       100.61688688454
[PROJECTOR] final dam after hooks and callbacks 100.61688688454
[Chain lightning] jumping from  58      8       to      59      9
[SPELL CRIT %]  14.344238636254
[PROJECTOR] starting dam        120.4
[PROJECTOR] after difficulty dam        120.4
[PROJECTOR] res 0       1        on dam 120.4
[PROJECTOR] after resists dam   120.4
[PROJECTOR] after flat damage armor     120.4
[PROJECTOR] final dam after static checks       120.4
[PROJECTOR] final dam after hooks and callbacks 120.4
[Chain lightning] jumping from  59      9       to      58      9
[SPELL CRIT %]  14.344238636254
[PROJECTOR] starting dam        127.8
[PROJECTOR] after difficulty dam        127.8
[PROJECTOR] res 0       1        on dam 127.8
[PROJECTOR] after resists dam   127.8
[PROJECTOR] after flat damage armor     127.8
[PROJECTOR] final dam after static checks       127.8
[PROJECTOR] final dam after hooks and callbacks 127.8
[Chain lightning] jumping from  58      9       to      59      8
[SPELL CRIT %]  14.344238636254
[PROJECTOR] starting dam        110.6
[PROJECTOR] after difficulty dam        110.6
[PROJECTOR] res 0       1        on dam 110.6
[PROJECTOR] after resists dam   110.6
[PROJECTOR] after flat damage armor     110.6
[PROJECTOR] final dam after static checks       110.6
[PROJECTOR] final dam after hooks and callbacks 110.6
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Something for #ROYAL_BLUE#111 lightning#LAST# damage.
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Something for #ROYAL_BLUE#102 lightning#LAST# damage.
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Something for #ROYAL_BLUE#128 lightning#LAST# damage.
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Something for #ROYAL_BLUE#86 lightning#LAST# damage.
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Something for #ROYAL_BLUE#101 lightning#LAST# damage.
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Bandit for #{bold}##ROYAL_BLUE#185 lightning#{normal}##LAST# damage.
[LOG]   #UID:1848:0##fbd578#Megalord#LAST# hits Something for #ROYAL_BLUE#120 lightning#LAST# damage.
bandit  313691  dumb ai talents can use Highborn's Bloom        T_HIGHBORN_S_BLOOM
bandit  313691  dumb ai talents can use Infusion: Insidious Poison      T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses    T_INFUSION:_INSIDIOUS_POISON_1
[LOG]   Bandit uses Infusion: Insidious Poison.
Adding entity   315201  after   313691
[LOG]   Bandit deactivates Stealth.
bandit  313700  dumb ai talents can use Infusion: Regeneration  T_INFUSION:_REGENERATION_1
bandit  313700  dumb ai talents can use Highborn's Bloom        T_HIGHBORN_S_BLOOM
dumb ai uses    T_INFUSION:_REGENERATION_1
[PROJECTOR] starting dam        21.142857142857
[PROJECTOR] after difficulty dam        21.142857142857
[PROJECTOR] res 0       1        on dam 21.142857142857
[PROJECTOR] after resists dam   21.142857142857
[PROJECTOR] after flat damage armor     21.142857142857
[PROJECTOR] final dam after static checks       21.142857142857
[PROJECTOR] final dam after hooks and callbacks 21.142857142857
[LOG]   Bandit's Infusion: Insidious Poison hits Something for #LIGHT_GREEN#21 nature#LAST# damage.
[LOG]
Segmentation fault

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