According to the Talent description at least, Celestial/Radiance/Radiance should be overriding any light value lower then it's own, but at 0 or negative light radius values, you get... well, no light radius.
I happened to stumble across this in the Maze, when I removed my lite source, with no other light radius items in my inventory/equipped.
Radiance Talent Light Radius breaks on 0/-X light values
Moderator: Moderator
Re: Radiance Talent Light Radius breaks on 0/-X light values
Player 599 seems like a likely culprit.
Code: Select all
local lradius = self.lite
if self.radiance_aura and lradius < self.radiance_aura then lradius = self.radiance_aura end
if self.lite <= 0 then game.level.map:applyLite(self.x, self.y)