By restricting respec to towns you cannot level up in the dungeon where leveling happens if you have floated points. By not counting the wilderness, which is even safer than town, you must go through multiple load screens before leveling.
If respec is to be restricted to safe locations it should be restricted to levels that have no hostile creatures (not counting patrols and adventurer parties) that are not in sealed vaults. Not to towns.
[1.2.3] respec restriction problems
Moderator: Moderator
[1.2.3] respec restriction problems
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: [1.2.3] respec restriction problems
Personally, I don't like the change. It means that you can't use your early skills, since you will be leveling too much before you get access to a town. I think it would make more sense if it just took multiple turns to do, so that it would be impractical to do during a fight, but a cleared level would be okay.
Re: [1.2.3] respec restriction problems
I agree more tweaking is needed, however:
If an "early" talent is not worth it later on it's a bug of the talent not of the respec system
What do you mean ??It means that you can't use your early skills
If an "early" talent is not worth it later on it's a bug of the talent not of the respec system
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [1.2.3] respec restriction problems
Why not just let leveling take 20 turns ('You meditate on your skills') and not work when disturbed?
Re: [1.2.3] respec restriction problems
Let's take Temporal Warden as an example. Say you know you plan on being an archer. At the beginning however, you don't have the Dex to put into archery skills, so you leave the points in dual wield to help get through the early stages. Then, you get a few levels and want to raise your archery. To do so however, you would be "locking in" the dual wielding skills that you don't actually plan on keeping.darkgod wrote:I agree more tweaking is needed, however:
What do you mean ??It means that you can't use your early skills
If an "early" talent is not worth it later on it's a bug of the talent not of the respec system
Re: [1.2.3] respec restriction problems
There is no where quieter than a dungeon level that has been properly sanitized.
This is just going to get annoying especially for those learning a new class.
Take the Alchemist for an example, in the early game switching up element for your bombs can come in quite handy while you are still weak. With no way to switch out the elements this will frustrate player to no end.
Unless you are going to force leveling to towns only, then the respecing must be allowed anywhere you can level.
Players wouldn't have a real problem if they could respec on any level that they killed off all the critters on.
This is just going to get annoying especially for those learning a new class.
Take the Alchemist for an example, in the early game switching up element for your bombs can come in quite handy while you are still weak. With no way to switch out the elements this will frustrate player to no end.
Unless you are going to force leveling to towns only, then the respecing must be allowed anywhere you can level.
Players wouldn't have a real problem if they could respec on any level that they killed off all the critters on.