[1.2.2]Constant Crashes

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Gamer-man
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[1.2.2]Constant Crashes

#1 Post by Gamer-man »

Fresh install, Windows 8.1, i5-4440 processor, 8GB of RAM, Intel integrated graphics 4600. not stress related from what I can see (computer is at 6% processor usage, 20% ram usage). happens ~ once per full zone clear (so for example all of kor'pul finished, then crashes on entering scintillating cave). graphical settings on windowed 1600x1000. crash more frequently comes when clicking on an ability though happens regardless of if I click on anything or not (reflective shield is the only ability I have clicked on rather than hit a hotkey for). no performance issues to note.

Gamer-man
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Re: [1.2.2]Constant Crashes

#2 Post by Gamer-man »

Update: ran in 1920x1200 full screen. game crashed after 2 floors of scintillating cave. no other settings changed

Zireael
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Re: [1.2.2]Constant Crashes

#3 Post by Zireael »

Anything in log?

Gamer-man
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Re: [1.2.2]Constant Crashes

#4 Post by Gamer-man »

what file am I fetching here? debug? te4_log?

Gamer-man
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Re: [1.2.2]Constant Crashes

#5 Post by Gamer-man »

posting te4_log
Attachments
log copy part 1.txt
had to split te4_log because it was too large
(253.06 KiB) Downloaded 270 times

Zireael
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Re: [1.2.2]Constant Crashes

#6 Post by Zireael »

So far, nothing unusual. If there's an explanation for the crash, it usually is close to the end of te4_log.txt.

Gamer-man
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Re: [1.2.2]Constant Crashes

#7 Post by Gamer-man »

second half of log and debug document
Attachments
debug.log
(15.64 KiB) Downloaded 180 times
log copy part 2.txt
(233.59 KiB) Downloaded 215 times

Zireael
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Re: [1.2.2]Constant Crashes

#8 Post by Zireael »

Just cuts off when you tried to attack a worm mass. That's the worst kind of bug. No real explanation.

How much memory does ToME take up? Does it change when you're playing for a longer time or change zones?
If Win 8 is anything like 7, you can get this information in the Task Manager, probably Ctrl+Alt+Del.

Gamer-man
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Re: [1.2.2]Constant Crashes

#9 Post by Gamer-man »

re went through scintillating cave, made it into rhyolen camp before game crashed. starting ram was 135MB ending was 235MB, total ram usage on computer never went above 40% however.

end of log:
[LOG]
[ATTACK] attacking with blazebringer's iron longsword of crippling
[ATTACK] to elven tempest :: 56.103980442264 7 0 0 :: 1
checkHit 48.666666666667 0
=> chance to hit 100
[ATTACK] raw dam 56.103980442264 versus 0 0.3 with APR 7
[ATTACK] after armor 56.103980442264
[ATTACK] after range 70
[PHYS CRIT %] 7.5
[ATTACK] after crit 70
[ATTACK] after mult 70
[PROJECTOR] starting dam 70
[PROJECTOR] after difficulty dam 70
[PROJECTOR] res 0 1 on dam 56
[PROJECTOR] after resists dam 56
[PROJECTOR] after flat damage armor 56
[PROJECTOR] final dam after static checks 56
[PROJECTOR] final dam after hooks and callbacks 56
[LOG] Elven tempest is not dazed anymore.
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
[ATTACK] attacking with iron longsword of projection
[ATTACK] to wolf :: 27.833439621947 2 1 0 :: 1
checkHit 18 0
=> chance to hit 95
[ATTACK] raw dam 27.833439621947 versus 1 0.3 with APR 2
[ATTACK] after armor 27.833439621947
[ATTACK] after range 27
[PHYS CRIT %] 5.5
[ATTACK] after crit 27
[ATTACK] after mult 27
[ATTACK] after counterstrike 54
[PROJECTOR] starting dam 54
[PROJECTOR] after difficulty dam 54
[PROJECTOR] res 2.0867941763409 0

stinkstink
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Re: [1.2.2]Constant Crashes

#10 Post by stinkstink »

Try launching the game with --flush-stdout (if you're using Steam, right click on the game, go to Properties and Set Launch Options), then checking the log again after it crashes.

Gamer-man
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Re: [1.2.2]Constant Crashes

#11 Post by Gamer-man »

- download http://te4.org/dl/tmp/gdb.exe
- put it into tome's folder
- open a command line
- go to tome's folder; something like: cd c:\where\is\tome
- run this command: gdb.exe t-engine-debug.exe
- then inside gdb's command prompt type: r --flush-stdout
- play the game and reproduce the crash (it shouldnt close the window this time but seem like it froze)
- switch to the gdb window and type: bt
- show me what it then says (alongside the te4_log.txt file)

^ i'm assuming this is what I do if I'm not using steam. however that just gives me an error at step 6

Gamer-man
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Re: [1.2.2]Constant Crashes

#12 Post by Gamer-man »

Gamer-man wrote:- download http://te4.org/dl/tmp/gdb.exe
- put it into tome's folder
- open a command line
- go to tome's folder; something like: cd c:\where\is\tome
- run this command: gdb.exe t-engine-debug.exe
- then inside gdb's command prompt type: r --flush-stdout
- play the game and reproduce the crash (it shouldnt close the window this time but seem like it froze)
- switch to the gdb window and type: bt
- show me what it then says (alongside the te4_log.txt file)

^ i'm assuming this is what I do if I'm not using steam. however that just gives me an error at step 6
nvm, it was on the launcher I never use

Gamer-man
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Posts: 52
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Re: [1.2.2]Constant Crashes

#13 Post by Gamer-man »

running debug, here is the end of te4_log (1MB large)

[LOG]
[LOG] Resting starts...
[LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG] Ran for 2 turns (stop reason: hostile spotted to the northwest (giant acid ant)).
[LOG]
[USERCHAT] channel achievement frobnoid tome Exterminator false false
[USERCHAT] channel talk TDT11111 tome How does one fight Urkis?
[LOG] Dwarfy slows down.
[ATTACK] attacking with steel longsword 'Neroseda'
[ATTACK] to giant acid ant :: 71.446320680733 9 5 8.5 :: 1
checkHit 49.666666666667 8.5
=> chance to hit 100
[ATTACK] raw dam 71.446320680733 versus 5 0.3 with APR 9
[ATTACK] after armor 71.446320680733
[ATTACK] after range 78
[PHYS CRIT %] 5
[PHYS CRIT %] sword accuracy bonus 49.666666666667 8.5 = 0.16466666666667
[ATTACK] after crit 129.844
[ATTACK] after mult 129.844
[LOG] #{bold}##UID:1777:0##fbd578#Dwarfy#LAST# performs a melee critical strike against Giant acid ant!#{normal}#
[PROJECTOR] starting dam 129.844
[PROJECTOR] after difficulty dam 129.844
[PROJECTOR] res 0 1 on dam 111.66584
[PROJECTOR] after resists dam 111.66584
[PROJECTOR] after flat damage armor 111.66584
[PROJECTOR] final dam after static checks 111.66584
[PROJECTOR] final dam after hooks and callbacks 111.66584
[PROJECTOR] starting dam 7
[PROJECTOR] after difficulty dam 7
[PROJECTOR] res 0 1 on dam 7
[PROJECTOR] after resists dam 7
[PROJECTOR] after flat damage armor 7
[PROJECTOR] final dam after static checks 7
[PROJECTOR] final dam after hooks and callbacks 7
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 12.1
[PROJECTOR] after resists dam 12.1
[PROJECTOR] after flat damage armor 12.1
[PROJECTOR] final dam after static checks 12.1
[PROJECTOR] final dam after hooks and callbacks 12.1
checkHit 21.15 8.0222882086435
=> chance to hit 83
[PROJECTOR] starting dam 7
[PROJECTOR] after difficulty dam 7
[PROJECTOR] res 0 1 on dam 7.42
[PROJECTOR] after resists dam 7.42
[PROJECTOR] after flat damage armor 7.42
[PROJECTOR] final dam after static checks 7.42
[PROJECTOR] final dam after hooks and callbacks 7.42
checkHit 21.15 8.0222882086435
=> chance to hit 83
[PROJECTOR] starting dam 5
[PROJECTOR] after difficulty dam 5
[PROJECTOR] res 0 1 on dam 5.3
[PROJECTOR] after resists dam 5.3
[PROJECTOR] after flat damage armor 5.3
[PROJECTOR] final dam after static checks 5.3
[PROJECTOR] final dam after hooks and callbacks 5.3
[PROJECTOR] starting dam 5
[PROJECTOR] after difficulty dam 5
[PROJECTOR] res 0 1 on dam 5
[PROJECTOR] after resists dam 5
[PROJECTOR] after flat damage armor 5
[PROJECTOR] final dam after static checks 5
[PROJECTOR] final dam after hooks and callbacks 5
[LOG] #UID:1777:0##fbd578#Dwarfy#LAST# hits Giant acid ant for #{bold}##aaaaaa#112 physical#{normal}##LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #LIGHT_GREEN#12 nature#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#5 mind#LAST# (143 total damage).
[LOG] #UID:135582:0#Giant acid ant hits #fbd578#Dwarfy#LAST# for #GREEN#5 acid#LAST# damage.
AI took for target 135582 giant acid ant :: 1777 Dwarfy 1 < 100
giant acid ant 135582 dumb ai talents can use Acidic Spray T_ACIDIC_SPRAY
giant acid ant 135582 dumb ai talents can use Attack T_ATTACK
giant acid ant 135582 dumb ai talents can use Acidic Crawl T_CRAWL_ACID
dumb ai uses T_CRAWL_ACID
[LOG] Giant acid ant crawls acid onto Dwarfy.
[ATTACK] attacking with innate combat
[ATTACK] to Dwarfy :: 13.08851138437 1007 64.763261608192 31.793647013791 :: 1.5059644256269
checkHit 24.5 31.793647013791
=> chance to hit 32
[LOG] #UID:135582:0#Giant acid ant misses #fbd578#Dwarfy#LAST#.
[LOG]
[ATTACK] attacking with steel longsword 'Neroseda'
[ATTACK] to giant acid ant :: 71.446320680733 9 5 8.5 :: 1
checkHit 49.666666666667 8.5
=> chance to hit 100
[ATTACK] raw dam 71.446320680733 versus 5 0.3 with APR 9
[ATTACK] after armor 71.446320680733
[ATTACK] after range 99
[PHYS CRIT %] 5
[ATTACK] after crit 99
[ATTACK] after mult 99
[PROJECTOR] starting dam 99
[PROJECTOR] after difficulty dam 99
[PROJECTOR] res 0 1 on dam 85.14
[PROJECTOR] after resists dam 85.14
[PROJECTOR] after flat damage armor 85.14
[PROJECTOR] final dam after static checks 85.14
[PROJECTOR] final dam after hooks and callbacks 85.14
[PROJECTOR] starting dam 5
[PROJECTOR] after difficulty dam 5
[PROJECTOR] res 0 1 on dam 5
[PROJECTOR] after resists dam 5
[PROJECTOR] after flat damage armor 5
[PROJECTOR] final dam after static checks 5
[PROJECTOR] final dam after hooks and callbacks 5
[LOG] #UID:1777:0##fbd578#Dwarfy#LAST# hits Giant acid ant for #aaaaaa#85 physical#LAST# damage.
[LOG] #UID:135582:0#Giant acid ant hits #fbd578#Dwarfy#LAST# for #GREEN#5 acid#LAST# damage.
[LOG] #{bold}##UID:1777:0##fbd578#Dwarfy#LAST# killed Giant acid ant!#{normal}#
[LOG]
[LOG] Resting starts...
[LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
giant fire ant 135573 dumb ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT
dumb ai uses T_RITCH_FLAMESPITTER_BOLT
[LOG] Giant fire ant uses Flamespit.
[MIND CRIT %] 1
[PROJECTOR] starting dam 11.666603256725
[PROJECTOR] after difficulty dam 11.666603256725
[PROJECTOR] res 31 0.69 on dam 11.666603256725
[PROJECTOR] after resists dam 8.04995624714
[PROJECTOR] after flat damage armor 8.04995624714
[PROJECTOR] final dam after static checks 8.04995624714
[PROJECTOR] final dam after hooks and callbacks 8.04995624714
[LOG] Ran for 2 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname fireflash[]
New GL Shader program 43
Attachments
debug.log
(22.62 KiB) Downloaded 140 times

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2.2]Constant Crashes

#14 Post by Suslik »

have you ever seen fireflash shader? like explosive thingie, mindslayers and critters in forest of gloom use it.

try turning shaders off to see if the error persists

Gamer-man
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Joined: Fri Nov 23, 2012 12:17 am

Re: [1.2.2]Constant Crashes

#15 Post by Gamer-man »

considering I have been kicked on a loading screen before, I doubt that is it, but i'll try

every so often when I move the mouse, it acts as though I was clicking and holding the entire time. seems unlikely to be a related bug, but I figured i'd let you know

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