[1.2.1] Alarm Trap Instant Death after Z Explore

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

[1.2.1] Alarm Trap Instant Death after Z Explore

#1 Post by Fortescue »

Not a "bug" exactly but DarkGod wanted me to make a record of this issue. When I was doing the Assassin pit event to rescue the Merchant I auto explored into an Alarm Trap, spawned 5 rogues, and got killed instantly before I was allowed to react.

My suggestion is to make Alarm Trap spawns begin with 0 energy so that they can't instant gib you.

Post Reply