Fireballs and flaming explosions and trees don't seem to work.
I wish there were some way to do type-checking, or for you guys to just grep the GLSL shaders for numbers which lack a decimal point.
Log here: https://dl.dropboxusercontent.com/u/410 ... og.txt.zip
1.2b13 + git shader bugs
Moderator: Moderator
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.2b13 + git shader bugs
oh come on, can that be automated?
i'll catch you up in irc before the next beta release and we'll fix it. it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.
i'll catch you up in irc before the next beta release and we'll fix it. it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.2b13 + git shader bugs
I totally agree.Suslik wrote:it's very frustrating that all windows/linux shader compilers don't even consider it a warning while macosx compiler refuses to compile integer values entirely.
Is there maybe a way to enable warnings for that stuff, on Linux or windows?
Re: 1.2b13 + git shader bugs
maybe. but was too lazy to discover, just fixed them and uploaded the fix to dg. tell me if you find any more(it's possible).