[Git] Mindslayer melee attack bugs

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Sebsebeleb
Cornac
Posts: 33
Joined: Sun Apr 28, 2013 1:43 pm

[Git] Mindslayer melee attack bugs

#1 Post by Sebsebeleb »

Tested on this commit commit.

All mindslayer talents that use their weapons cost 2 turns. Applies even without knowing any sustains so it must be specific to the psi slot or similiar.

Also, Kinetic Strike uses "attackTarget" without no_energy for the secondary talents while tranendant telekinesis is up, causing it to take MANY turns.

Also, some minor typos and bad descriptions:
  1. Kinetic Strike doesnt specify the knockback range
  2. Telekinetic Strike says "... telekinetically weilded weapon"

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [Git] Mindslayer melee attack bugs

#2 Post by HousePet »

Ah ha! That must be what I'm doing wrong.
My feedback meter decays into coding. Give me feedback and I make mods.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [Git] Mindslayer melee attack bugs

#3 Post by Suslik »

yeah noticed that too

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