[1.1.5] Telmur and autoexplore

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Robsoie
Wyrmic
Posts: 256
Joined: Sat Sep 24, 2011 12:15 am

[1.1.5] Telmur and autoexplore

#1 Post by Robsoie »

Hello,

Something i noticed each time i cleared Telmur (the tower of telos) is that using autoexplore will not lead your character in exploring the whole floor, it will leave behind many closed doors to closed rooms and corridors (that can house enemies and items) and will instead only go to the stairs.

Not a huge problem as the Telmur levels are very small so you can explore manually, but still odd as i didn't noticed this autoexplore problem happening in any other dungeons

Kelovar
Wayist
Posts: 19
Joined: Sat Jul 13, 2013 1:54 am

Re: [1.1.5] Telmur and autoexplore

#2 Post by Kelovar »

Noticed that too. I think it's because the level is "pre-explored": when you enter the level, the whole level is already revealed, so the game assumes there's nothing to explore.

But yeah, I'd like it too if this could get fixed (maybe simply by not revealing the whole level right away?).

Robsoie
Wyrmic
Posts: 256
Joined: Sat Sep 24, 2011 12:15 am

Re: [1.1.5] Telmur and autoexplore

#3 Post by Robsoie »

That would be a good idea to make Telmur unexplored indeed.

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