So I was trying out some addons, running the Infinite Dungeon, and then things got weird.
Somehow I reached the Santascape from inside the ID. I eventually found I couldn't hack it in there, so I asked the Eidolon to send me elsewhere.
The Eidolon ends up throwing me into Maj'Eyal proper, and not back into the ID like I expected. So I take it in stride, fine great and dandy, go into Trollmire to see if that would fix things. Prox doesn't drop the Rod of Recall.
The character in question is here for those curious. I'm rather puzzled.
EDIT: Oh yeah, and I cleared the Ruined Dungeon, only to be unable to go back into the ID from the start.
[1.1.0] Infinite Dungeon Bug?
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- Uruivellas
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Re: [1.1.0] Infinite Dungeon Bug?
This is a bug in the santa scape event, where a flag to prevent you from recalling was not set. This allows the Eidolon to give you the option to go somewhere else, which shouldn't happen in the I.D.
Note to DG for pushed events:
The new zone needs to inherit no_worldport from the parent zone, have __applied_difficulty = true (so that higher difficulty effects are not applied to the npc's twice, and use temporary_zone_shift=true in the changelevel call.
Note to DG for pushed events:
The new zone needs to inherit no_worldport from the parent zone, have __applied_difficulty = true (so that higher difficulty effects are not applied to the npc's twice, and use temporary_zone_shift=true in the changelevel call.