[1.0.5] Able to Inspect Invisible or Stealthed Enemy
Moderator: Moderator
[1.0.5] Able to Inspect Invisible or Stealthed Enemy
I found I was able to inspect an empty square where a stealth/invisible enemy was to find where they were hiding. For at least ranged characters this seems to allow for some exploitation for easy targeting that I don't think is expected.
Re: [1.0.5] Able to Inspect Invisible or Stealthed Enemy
That is normal in situations where you can sort of see the enemy.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.0.5] Able to Inspect Invisible or Stealthed Enemy
Then maybe some indication for "something" being on that square?
Also, proper treatment by rest/autoexplore.
Also, no mice phasng in/out of sight, just because different checks on that turn yielded different results. So, one check per player turn or something.
Also, proper treatment by rest/autoexplore.
Also, no mice phasng in/out of sight, just because different checks on that turn yielded different results. So, one check per player turn or something.