[1.0.5] Able to Inspect Invisible or Stealthed Enemy

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overgoat
Wyrmic
Posts: 289
Joined: Mon Sep 19, 2011 1:20 pm

[1.0.5] Able to Inspect Invisible or Stealthed Enemy

#1 Post by overgoat »

I found I was able to inspect an empty square where a stealth/invisible enemy was to find where they were hiding. For at least ranged characters this seems to allow for some exploitation for easy targeting that I don't think is expected.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.0.5] Able to Inspect Invisible or Stealthed Enemy

#2 Post by HousePet »

That is normal in situations where you can sort of see the enemy.
My feedback meter decays into coding. Give me feedback and I make mods.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: [1.0.5] Able to Inspect Invisible or Stealthed Enemy

#3 Post by 0player »

Then maybe some indication for "something" being on that square?
Also, proper treatment by rest/autoexplore.
Also, no mice phasng in/out of sight, just because different checks on that turn yielded different results. So, one check per player turn or something.

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