[1.0.5] Death dance hangs game

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johbex
Posts: 2
Joined: Wed Nov 27, 2013 7:24 am

[1.0.5] Death dance hangs game

#1 Post by johbex »

Hi there!

I recently downloaded ToME and I find it's a lot of fun!
However I keep running into this problem, everytime someone (npc or pc) uses the death dance talent the game hangs. Music still plays but apart from that everything's frozen.

I'm running the Linux64 full version 1.0.5 atm.

Here's a snippet from the last part of the log where the game just froze on me from a mob using the talent:

...
checkHit 23.5 9.8
=> chance to hit 85
[LOG] #UID:1528:0##fbd578#Adamant#LAST# misses Yvarabeth the thief.
[ATTACK] staff accuracy bonus 23.5 9.8 = 1.548
AI took for target 25451 black ooze :: 1528 Adamant 100 < 100
[LOG] #UID:1528:0##fbd578#Adamant#LAST# hits Yvarabeth the thief for #aaaaaa#35 physical#LAST#, #1133F3#14 cold#LAST#, #GREY#5 darkness#LAST# (56 total damage).
[LOG] Yvarabeth the thief uses Death Dance.
[ATTACK] to Adamant :: 30.499559361724 12 83.284257877284 28.567190224547 :: 2.0182232606429
checkHit 45.666666666667 28.567190224547
=> chance to hit 93
[ATTACK] raw dam 30.499559361724 versus 83.284257877284 0.86818181818182 with APR 12
[ATTACK] after armor 4.0203964613181
[ATTACK] after range 5
[PHYS CRIT %] 0
[ATTACK] after crit 5
[ATTACK] after mult 10.091116303215
[PROJECTOR] starting dam 3.0273348909644
[PROJECTOR] after difficulty dam 3.0273348909644
[PROJECTOR] res 37.582 0.62418 on dam 2.3613212149523
[PROJECTOR] after resists dam 1.4738894759489
[PROJECTOR] after flat damage armor 1.4738894759489
[PROJECTOR] final dam 1.4738894759489
[PROJECTOR] starting dam 7.0637814122503
[PROJECTOR] after difficulty dam 7.0637814122503
[PROJECTOR] res 18.1 0.819 on dam 5.5097495015553
[PROJECTOR] after resists dam 4.5124848417738
[PROJECTOR] after flat damage armor 4.5124848417738
[PROJECTOR] final dam 4.5124848417738
[PROJECTOR] starting dam 12
[PROJECTOR] after difficulty dam 12
[PROJECTOR] res 6 0.94 on dam 12.96
[PROJECTOR] after resists dam 12.1824
[PROJECTOR] after flat damage armor 12.1824
[PROJECTOR] final dam 12.1824
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 16
New GL Shader 17 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 16: Uniform: 0: 8B5E tex
*p 16: Uniform: 1: 1406 tick
*p 16: Uniform: 2: 1406 time_factor
*p 16: Uniform: 3: 1406 noup
*p 16: Uniform: 4: 8B50 ellipsoidalFactor
[LOG] #UID:1528:0##fbd578#Adamant#LAST# hits Yvarabeth the thief for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG] #UID:25450:0#Yvarabeth the thief hits #fbd578#Adamant#LAST# for #1133F3#1 cold#LAST#, #aaaaaa#4 physical#LAST# (6 total damage).
[PROJECTOR] starting dam 19.238400769424
[PROJECTOR] after difficulty dam 19.238400769424
[PROJECTOR] res 39.03 0.6097 on dam 15.005952600151
[PROJECTOR] after resists dam 9.149129300312
[PROJECTOR] after flat damage armor 9.149129300312
[PROJECTOR] final dam 9.149129300312
[LOG] Poison from Yvarabeth the thief hits #fbd578#Adamant#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]

and then the game freezes. I tried searching the forum for similar issues but I came up with nothing, is there something wrong with the talent? I've also tried removing the game and re-extracting it from archive again, the issue still persists.

I'd appreciate some help on the matter if anyone feels so inclined!

Thank you!

johbex
Posts: 2
Joined: Wed Nov 27, 2013 7:24 am

Re: [1.0.5] Death dance hangs game

#2 Post by johbex »

Hello again!

I just found the same thing happen again, the game hangs, music still plays. This time however, I encountered it while fighting the Gladiator in the Derth(?) town Arena quest. Just before everything hangs the Gladiator uses the skill 'Repulsion'. From the log this talent seems to call upon a similar shader (spinningwinds2.lua) - don't know if this is related to the Death dance talent hang, but since it happens when calling the same shader I thought it'd be reasonable to mention it.

Here's the last snippets from the log (at the point of which Repulsion is used by the Gladiator):

...
[LOG] Gladiator uses Repulsion.
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 14
New GL Shader 15 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 65536: 1406 noup
*p 14: Uniform: 131072: 1406 time_factor
*p 14: Uniform: 196608: 1406 tick
*p 14: Uniform: 262144: 8B5E tex
[LOG] Burning from Trollaren hits Gladiator for #LIGHT_RED#24 fire#LAST# damage.
[LOG] #00ff00##UID:500:0#Talent Flame is ready to use.
[LOG]

And then the game freezes, like with Death Dance. Don't know if this helps.
I'll post back if I find it occuring with other talents, or at other parts of the game.

Thanks!

::EDIT:: Noticed that this is not the same lua-file, spinningwinds2.lua with this error as opposed to spinningwinds.lua for the Death dance talent.

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