1.0.5l shader errors

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Doctornull
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1.0.5l shader errors

#1 Post by Doctornull »

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Loading tile	npc/undead_skeleton_the_shade.png
[SHADER] Loading from /data/gfx/shaders/unique_glow.lua
[SHADER] Loaded shader with totalname	unique_glow[]
New GL Shader program 23
GLSL ERROR: Compile error in shader inline
ERROR: 0:27: '*' does not operate on 'int' and 'float'
ERROR: 0:27: '*' does not operate on 'int' and 'float'

[SHADER] created fragment shader from /data/gfx/shaders/unique_glow.frag

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[LOG]	Gladiator uses Repulsion.
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 45
GLSL ERROR: Compile error in shader inline
ERROR: 0:165: '<' does not operate on 'float' and 'int'
ERROR: 0:165: '>' does not operate on 'float' and 'int'
ERROR: 0:167: Incompatible types (float and int) in assignment (and no available implicit conversion)
ERROR: 0:177: '*' does not operate on 'float' and 'int'
ERROR: 0:178: '*' does not operate on 'float' and 'int'
ERROR: 0:208: '*' does not operate on 'float' and 'int'
ERROR: 0:209: Use of undeclared identifier 'fogPhase'
ERROR: 0:209: Use of undeclared identifier 'fogPhase'
ERROR: 0:209: Use of undeclared identifier 'fogPhase'
ERROR: 0:211: '*' does not operate on 'float' and 'int'
ERROR: 0:211: '*' does not operate on 'float' and 'int'
ERROR: 0:212: Use of undeclared identifier 'ang'
ERROR: 0:212: Use of undeclared identifier 'ang'
ERROR: 0:213: Use of undeclared identifier 'ang'
ERROR: 0:213: Use of undeclared identifier 'ang'
ERROR: 0:218: Use of undeclared identifier 'fogPhase'
ERROR: 0:218: Use of undeclared identifier 'fogPhase'

[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds2.frag
[LOG]	#UID:56780:0#Ritch flamespitter hits Gladiator for #LIGHT_RED#70 fire#LAST# damage.
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