[1.0.4] [1.0.5k] [fixed] Beta ate my savegames

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jotwebe
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[1.0.4] [1.0.5k] [fixed] Beta ate my savegames

#1 Post by jotwebe »

Currently I seem to have messed up my savegame setup in that I can't even start a new game.

I began with 1.0.5k when I loaded a character started in an earlier beta a while ago. That worked ok, but when I leveled up, I tried right-click removing some talent points but got an error pop-up every time I tried. So I closed the level-up dialog with the option not to accept values.

Then I opened it again, thinking "ok, so I won't remove any points then." However, it turned out that both talents I had been fruitlessly right-clicking on now had their talent points removed, without me getting any corresponding class points though.

"This sucks," I thought, and killall -9 t-engine'd from the console. Which turned out to be a very bad thing.

Now the game hangs in 1.0.5 and 1.0.4 both, on load or new games, with a log something like this:

EDIT: actually, this looks a lot like http://forums.te4.org/viewtopic.php?f=42&t=39162. Tried Wahabil's solution - turns out my world.teaw was an empty folder, deleting it did the trick.

Code: Select all

!
attn, no nateplaces yet
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 5: Uniform: 0: 1406 hp_warning
*p 5: Uniform: 1: 1406 air_warning
*p 5: Uniform: 2: 1406 solipsism_warning
*p 5: Uniform: 3: 1406 motionblur
*p 5: Uniform: 4: 1406 blur
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E noisevol
*p 5: Uniform: 7: 8B50 texSize
*p 5: Uniform: 8: 8B5E tex
*p 5: Uniform: 9: 8B52 colorize
*p 5: Uniform: 10: 8B52 intensify
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 7: Uniform: 0: 8B5E sceneBuffer
*p 7: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader	1.2
attn, no nateplaces yet
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading savefile 	/save//
Lua Error: /engine/Savefile.lua:382: attempt to index local 'f' (a nil value)
	At [C]:-1 __index
	At /engine/Savefile.lua:382 loadReal
	At /engine/Savefile.lua:409 loadWorld
	At /engine/Module.lua:729 instanciate
	At /engine/utils.lua:1880 showMainMenu
	At /engine/init.lua:139 
	At [C]:-1 dofile
	At /loader/init.lua:196
Ghoul never existed, this never happened!

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