[1.0.5g] Alchemist Golem Bug

Where bugs go to lie down and rest

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DarWinsEdge
Yeek
Posts: 13
Joined: Mon Oct 21, 2013 6:06 pm

[1.0.5g] Alchemist Golem Bug

#1 Post by DarWinsEdge »

Managed to get stuck on the world map (wilderness?) as a Golem with no way to leave. Used rod of recall in Sandworm Lair and decided to rest, didn't realize I was standing in a colapsible tunnel tile and not a room tile. The tile collapsed and my Alchemist died a turn before the rod of recall effect went off, transfering control to my Golem and porting him to the world map before I could self-destruct. So there I am, on the world map as a Golem with my Alchemist dead, I can't change zones because I am a golem, I can't cast self-destruct because I am on the world map, leaving me stuck there unable to progress.

Thinking this bug has probably been around for more than a few versions, it's just that no one else has had the spectacular timing to die right as rod of recall activates XD.

Earwicker
Higher
Posts: 58
Joined: Mon Mar 18, 2013 5:20 pm

Re: [1.0.5g] Alchemist Golem Bug

#2 Post by Earwicker »

Maybe you could try to arrange a meeting with an adventurer party or a Zigur patrol, and self-destruct on the ambush map?

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