Updated git moments ago. Started a Marauder. Chose talents, started playing.
Pressing the hot key buttons for Skullcracker, Dirty Fighting or Dual Strike does absolutely nothing, other than displaying a message saying that I'm using the talent. Stamina is not consumed, and time does not pass, and the monster is never targeted nor hit by anything.
Toggling "quick melee targetting" does nothing, either. (I started with it disabled.)
[git] active talents do nothing?
Moderator: Moderator
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [git] active talents do nothing?
Post your GIT checksum so the devs know which revision you're reporting.
Re: [git] active talents do nothing?
Then I saved, exited, and re-ran the program. Started a Shalore Anorithil. Got skills, went down the stairs.
At first things seemed OK. I was able to activate my shield rune, and my hymn of shadows. When I fought the first nagas, I was able to target my moonlight ray where I wanted.
But shortly after that (perhaps when the first naga died?) the game started auto-targeting everything. Even searing light when there was no monster anywhere in sight. I still have "quick melee targetting" disabled, and I certainly don't want the game firing all my spells at squares of its choosing!
Playing a bit more... it seems that what's happening is all my spells are being fired at one specific spot on the level, no matter where I am, no matter what spell I use, no matter what monsters are on the screen. The game has chosen to fire them all at that spot, period.
I wonder if it was trying to do the same thing with the Marauder's talents, and they were all simply failing immediately due to my not being adjacent to whatever spot it was targeting.
At first things seemed OK. I was able to activate my shield rune, and my hymn of shadows. When I fought the first nagas, I was able to target my moonlight ray where I wanted.
But shortly after that (perhaps when the first naga died?) the game started auto-targeting everything. Even searing light when there was no monster anywhere in sight. I still have "quick melee targetting" disabled, and I certainly don't want the game firing all my spells at squares of its choosing!
Most recent commit in "git log" other than my own merge is this one:Doctornull wrote:Post your GIT checksum so the devs know which revision you're reporting.
Code: Select all
commit 477bd36cc0b749c8f31f02bc2b1edc6103f7f742
Author: DarkGod <darkgod@net-core.org>
Date: Wed Oct 23 11:24:02 2013 +0200
test
I wonder if it was trying to do the same thing with the Marauder's talents, and they were all simply failing immediately due to my not being adjacent to whatever spot it was targeting.
Re: [git] active talents do nothing?
Reloading the saved marauder, I walked around a bit until I found a monster, got up next to it, and pressed 2 for Dirty Fighting. This immediately generated a Lua error. I "sent" it as a report, but here it is for the forum:
Code: Select all
[LOG] Chumley uses Dirty Fighting.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /engine/interface/ActorTalents.lua:145: attempt to index upvalue 'force_target' (a nil value)
stack traceback:
/engine/interface/ActorTalents.lua:145: in function 'getTarget'
/data/talents/cunning/dirty.lua:36: in function </data/talents/cunning/dirty.lua:34>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /mod/class/Game.lua:1866 f
At /mod/class/Game.lua:1463 fct
At /engine/interface/PlayerHotkeys.lua:316
At /engine/KeyBind.lua:229
Re: [git] active talents do nothing?
I did a git bisect, and after half a dozen iterations, 4fa09e4294f043fe6164d3bcfbc36930ce847272 is the commit that's causing this problem for me.
Code: Select all
commit 4fa09e4294f043fe6164d3bcfbc36930ce847272
Author: DarkGod <darkgod@net-core.org>
Date: Tue Oct 22 22:52:52 2013 +0200
NPCs can use Shoot Down
Re: [git] active talents do nothing?
Yeah sorry I had the fix yesterday but my internet was down :/
Fixed now
Fixed now
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
