Code: Select all
-- Need buffs
if avail.buff and want.attack and want.attack > 0 then
want.buff = math.max(0.01, want.attack + 0.5)
game.logSeen(self, ">>>>> tactical ai wants buff: %0.2f", want.buff)
end
This is easy to see, as it happens every time in the arena.
I've added info to the log from tactical.lua, to study it, and here is the slinger's first move:
Code: Select all
AI took for target 33476 halfling slinger :: 17687 thought-forged warrior 81 < 100
[LOG] >>>>> tactical ai talents testing: Inertial Shot, T_INERTIAL_SHOT; mode: activated; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: true; within_range: false;
[LOG] >>>>> tactical ai talents testing: Attack, T_ATTACK; mode: activated; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: true; within_range: false;
[LOG] >>>>> tactical ai talents testing: Reload, T_RELOAD; mode: activated; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: nil; within_range: false;
[LOG] >>>>> tactical ai talent is available to use: Reload, T_RELOAD
[LOG] >>>>> tactical ai talents can use: Reload, ammo. Weight: 3.55
[LOG] >>>>> tactical ai talents testing: Shoot, T_SHOOT; mode: activated; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: true; within_range: false;
[LOG] >>>>> tactical ai talents testing: Rapid Shot, T_RAPID_SHOT; mode: sustained; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: nil; within_range: false;
[LOG] >>>>> tactical ai talent is available to use: Rapid Shot, T_RAPID_SHOT
[LOG] >>>>> tactical ai talents can use: Rapid Shot, buff. Weight: 40.77
[LOG] >>>>> tactical ai talents testing: Heave, T_HEAVE; mode: activated; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: true; within_range: false;
[LOG] >>>>> tactical ai talents testing: Disengage, T_DISENGAGE; mode: activated; no_npc_use: 0; cooling down: false; pre-use satisfied: true; requires target: true; within_range: false;
[LOG] >>>>> tactical ai wants ammo: 0.00
[LOG] >>>>> tactical ai wants escape: 0.00
I'm not sure how the code should be changed to fix this bug though. Suggestions anyone?