1. I think the corrupted maze need a exit at the bottom level
2. it is weird that projectiles(at least arrows) cannot fly over the big hole(that you can jump in)
?git?about the new version of MAZE
Moderator: Moderator
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- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
Re: ?git?about the new version of MAZE
Yeah, I noticed that too.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: ?git?about the new version of MAZE
Easy fix:
Code: Select all
game/modules/tome/data/zones/maze/grids.lua | 1 +
1 file changed, 1 insertion(+)
diff --git a/game/modules/tome/data/zones/maze/grids.lua b/game/modules/tome/data/zones/maze/grids.lua
index c13215b..c94e7e7 100644
--- a/game/modules/tome/data/zones/maze/grids.lua
+++ b/game/modules/tome/data/zones/maze/grids.lua
@@ -35,6 +35,7 @@ newEntity{
name = "huge crack in the floor", image = "terrain/cracks/ground_9_01.png",
display = '.', color=colors.BLACK, back_color=colors.BLACK,
nice_editer = cracks_editer,
+ pass_projectile = true,
block_move = function(self, x, y, who, act)
if not who or not act or not who.player then return true end
require("engine.ui.Dialog"):yesnoLongPopup("Crack in the floor", "This area appears to have been hit by a huge tremor, breaking the floor in a huge crack.\nYou think you can jump to the level below.", 400, function(ret) if ret then
Re: ?git?about the new version of MAZE
Now you just cannot aim over it, because targeting requires "line of sight". Even stuff like Alchemist's Heat gets blocked.