[1.04] Emperor Wight cast spell from beyond his destruction

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Robsoie
Wyrmic
Posts: 256
Joined: Sat Sep 24, 2011 12:15 am

[1.04] Emperor Wight cast spell from beyond his destruction

#1 Post by Robsoie »

Hello

I noticed several occurance of this problem in Dreadfell with various characters, and now while running a Cornac Anorithil i ran into it again :
In some Dreadfell levels, you have often a closed rectangular room that is not considered vault but when opened are filled completely with various undead.

And sometime there's one or more Emperor Wights in it.

So you manage to beat them all but noticed you're still on the recieving end of some lightning attack from an Emperor Wight, despite all of them have been destroyed with 100% certainty.

When you walk out of those rooms, no more attack, when you re-enter , again the lightning assault continue, as if there was an Emperor Wight here that was totally immobile (so he can't attack you when you move out of the room), despite there's none, you destroyed them already.

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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: [1.04] Emperor Wight cast spell from beyond his destruct

#2 Post by Zonk »

Looks like it's the same issue as http://forums.te4.org/viewtopic.php?f=42&t=38455 ..so it's not just Ruined Dungeon :(
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Arsonius
Cornac
Posts: 41
Joined: Tue Jul 16, 2013 4:45 pm

Re: [1.04] Emperor Wight cast spell from beyond his destruct

#3 Post by Arsonius »

But in ruined dungeon you can miss a lot of loot and achievment because of this.

Try right-clicking wight in the log to see if it is alive.

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