Armour of Shadows: unlit tiles get relit

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Armour of Shadows: unlit tiles get relit

#1 Post by greycat »

The "Armour of Shadows" prodigy says "Any time you deal darkness damage, you will unlight both the target terrain and your tile."

I have an Anorithil using this in the Flooded Cave and in the Temple of Creation. The results are wildly inconsistent. Sometimes after zapping something with a moonlight ray, or twilight surge, or an automatic darkness projectile from Hymn of Moonlight or Corona, I can mouse over myself and see the word "Lit". Other times, the word "Lit" does not appear, and my armour and armour hardiness are increased.

As near as I can tell (and this is supported partially by discussions in IRC), something is causing the darkened tiles to become lit once again. Sometimes it happens immediately, on the same turn, before I can even see the result. Sometimes it takes a turn or two. I couldn't find any reliable pattern to it.

I've tried in both 1.0.4 and Git. Same behavior.

Some people on IRC say it's working as documented because there's nothing that promises the tile won't automatically relight itself.

If there's something that's causing tiles to become relit, I'd really like to know about it.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Armour of Shadows: unlit tiles get relit

#2 Post by Crim, The Red Thunder »

Twilight surge? Corona? Both involve light, so maybe you're lighting tiles back up as they darken (the first one) or darkening a bunch before lighting things up with a proc of light from corona? Just a guess though.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Armour of Shadows: unlit tiles get relit

#3 Post by PureQuestion »

Are you currently equipped with Umbraphage? Umbraphage permanantly lights all tiles in its light radius.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Armour of Shadows: unlit tiles get relit

#4 Post by greycat »

Yes, I'm wearing Umbraphage. It doesn't say anything about permanently lighting tiles. Surprise? :-(

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Armour of Shadows: unlit tiles get relit

#5 Post by SageAcrin »

Well, looks like we need another passive effect description. :)

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Armour of Shadows: unlit tiles get relit

#6 Post by Umbrall »

Crim, The Red Thunder wrote:Twilight surge? Corona? Both involve light, so maybe you're lighting tiles back up as they darken (the first one) or darkening a bunch before lighting things up with a proc of light from corona? Just a guess though.
Btw neither of those light things up.

Post Reply