[1.0.4] Movement infusion over 1000% and Step Up seem bugged

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Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

[1.0.4] Movement infusion over 1000% and Step Up seem bugged

#1 Post by Peppersauce »

This keeps happening to me a lot of times. During the Atamathon fight with my 2 latest winners (Oozemancer and Cursed, both with a Movement Infusion with over 1000% movespeed) I popped a movement, made like 2-3 steps and it wore off, just like that, while it should've granted me at the very least 10 steps. (way more than that on my Cursed ofc :lol: )
Same thing has just happened on a Marauder in the Derth storm event, he's been using Step Up in Sandworm Lair and it acted like it should, or at least I think it did, but in Derth the Step Up buff wore off after a couple of steps. Still kicked those lightning guys' asses, granted, but that wasn't a welcome surprise. :lol:
Last edited by Peppersauce on Wed Jun 05, 2013 3:26 pm, edited 1 time in total.

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#2 Post by Peppersauce »

It keeps happening in the Ruined Dungeon, Step Up wears off after a couple of steps, while a 786% movespeed Movement Infusion lasts just the number of tiles it should... weird.
Last edited by Peppersauce on Wed Jun 05, 2013 3:54 pm, edited 2 times in total.

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#3 Post by Peppersauce »

Sorry if it looks like I'm spamming, but I'm testing Step Up a little bit more and it's starting to look totally random to me, in every occasion, with or without enemies/status effects, Step Up either lasts the number of steps it should or 2-3 steps, while a movement below 1000% always works the way it should.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#4 Post by wobbly »

I had similar problems. Would be curious to know if anyone's tried it with the time clock-add on.

Theyleon
Thalore
Posts: 152
Joined: Fri Mar 15, 2013 9:58 am

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#5 Post by Theyleon »

There was another thread on this issue I recall a few months ago, might try to dig it up. I believe the issue was wonkyness between 'game' turns and 'player' turns causing step up in particular to end early.

EDIT: found, it http://forums.te4.org/viewtopic.php?f=42&t=37466. Was smaller then I remembered :/

BoomFrog
Halfling
Posts: 84
Joined: Tue Apr 30, 2013 6:19 am

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#6 Post by BoomFrog »

Actually the weird thing is that you never have a problem with the 786% movement infusion. The reason step-up ends early is that it last until the end of the current game turn when it triggers, and sometimes due to fast attack speed or whatever you are near the end of a game turn when it triggers.

Maybe buffs and debuffs that trigger in the second half of the game turn could "round up" to get an extra turn of duration? It seems hard to fix without totally redoing TOME's timing system.

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#7 Post by Peppersauce »

Sorry about bringing this up again, but this bug is hell to every class that has Step Up, it renders such a great skill totally unreliable and thus useless... not to mention... it caused the death of my Cursed against Aty T_T

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#8 Post by greycat »

Step Up has been like this forever, or at least as long as I've been using it. Not sure about movement infusions.

One has to wonder whether Step Up would be too good if it worked as advertised.

Peppersauce
Thalore
Posts: 190
Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

#9 Post by Peppersauce »

IIRC on this char (1.0.0) worked as advertised: http://te4.org/characters/19173/tome/bc ... d514babc71

And believe me, Step Up was great when it worked just as it should, but it was no game-breaker. it was a great deal to have it on, sure, but not OP material.

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