[1.0.4] Pets are not warped into the Zigur arena

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DragonMasterHawk
Wayist
Posts: 24
Joined: Sat Dec 25, 2010 12:46 pm

[1.0.4] Pets are not warped into the Zigur arena

#1 Post by DragonMasterHawk »

This bug can be debilitating for classes like the Doomed that can't reacquire shadows from scratch instantly. The shadows attempt to warp to me, but you can't warp into the arena, so they just keep failing (which is sort of strange because thought-forged guys seem to have no trouble popping in).

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: [1.0.4] Pets are not warped into the Zigur arena

#2 Post by Amphouse »

Workaround: Deactivate your shadow sustain before talking to the trainer guy, wait for it to come off cooldown, then talk to him and reactivate your shadows as soon as you are inside the arena again. A bit of a pain but it works.

The whole arena(and all of Zigur for that matter) is a no-teleport zone, so that's why they can't get in. That probably won't be changed since you're meant to beat the challenge without using magic, but what could possibly be changed is blindside - have it not count as a teleportation effect. Shadows themselves aren't considered magic, anyways, so why should blindside?

PureQuestion
Master Artificer
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Re: [1.0.4] Pets are not warped into the Zigur arena

#3 Post by PureQuestion »

There are plenty of non magical teleportation methods.

Crim, The Red Thunder
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Re: [1.0.4] Pets are not warped into the Zigur arena

#4 Post by Crim, The Red Thunder »

Amphouse wrote:Workaround: Deactivate your shadow sustain before talking to the trainer guy, wait for it to come off cooldown, then talk to him and reactivate your shadows as soon as you are inside the arena again. A bit of a pain but it works.

The whole arena(and all of Zigur for that matter) is a no-teleport zone, so that's why they can't get in. That probably won't be changed since you're meant to beat the challenge without using magic, but what could possibly be changed is blindside - have it not count as a teleportation effect. Shadows themselves aren't considered magic, anyways, so why should blindside?
How would this affect shadows porting around vaults? Used to be they'd pop right out and screw you...
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Amphouse
Thalore
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Joined: Mon Feb 04, 2013 9:31 pm

Re: [1.0.4] Pets are not warped into the Zigur arena

#5 Post by Amphouse »

I thought monsters in vaults were sort of "asleep" until you open it, so I don't see any problems with them escaping. They would be more mobile once the vault is opened, though.

fuzzynord
Cornac
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Joined: Thu May 23, 2013 1:25 am

Re: [1.0.4] Pets are not warped into the Zigur arena

#6 Post by fuzzynord »

Yeah, vault monsters are asleep and invincible.
Aether beam can be cast on walls and hit vault monsters but will deal zero damage unless you've opened the door first.

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