this skill isn't working logicly right.
Let's label the one cast Paradox Clone (A); label the one summoned by (A) from future (B); label the one summoned by the history self (A'); and label the one (A') seen as (B').
So (A) and (A') are player controled, while (B) and (B') are computer controled.
Right Now:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'), weird things happened. (A') will appear at (A)'s position instead of (B)'s, and (B')'s status looks like (B)'s instead of (A)'s.
What it Should Be:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'). (A') will appear at (B)'s position, and (B')'s status should looks like (A)'s.
[svn]Paradox Mage’s Paradox Clone
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- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
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- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
Re: [svn]Paradox Mage’s Paradox Clone
bump
hope I pressent the issue clear enough
hope I pressent the issue clear enough
Re: [svn]Paradox Mage’s Paradox Clone
Basically you're saying that on the second trip the caster and the clone should switch places right?
This would be fine, when I initially wrote the talent I was still pretty new at coding and it wasn't worth the headache to do it. It could be done easily though.
This would be fine, when I initially wrote the talent I was still pretty new at coding and it wasn't worth the headache to do it. It could be done easily though.
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- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
Re: [svn]Paradox Mage’s Paradox Clone
edge2054 wrote:Basically you're saying that on the second trip the caster and the clone should switch places right?
This would be fine, when I initially wrote the talent I was still pretty new at coding and it wasn't worth the headache to do it. It could be done easily though.
not only the position, also the status (buff, health,etc)