[svn]Paradox Mage’s Paradox Clone

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

[svn]Paradox Mage’s Paradox Clone

#1 Post by jinsediaoying »

this skill isn't working logicly right.
Let's label the one cast Paradox Clone (A); label the one summoned by (A) from future (B); label the one summoned by the history self (A'); and label the one (A') seen as (B').
So (A) and (A') are player controled, while (B) and (B') are computer controled.

Right Now:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'), weird things happened. (A') will appear at (A)'s position instead of (B)'s, and (B')'s status looks like (B)'s instead of (A)'s.

What it Should Be:
1. (A) summoned (B), every thing is fine
2. (A') summoned by (B'). (A') will appear at (B)'s position, and (B')'s status should looks like (A)'s.

jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Re: [svn]Paradox Mage’s Paradox Clone

#2 Post by jinsediaoying »

bump
hope I pressent the issue clear enough

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [svn]Paradox Mage’s Paradox Clone

#3 Post by edge2054 »

Basically you're saying that on the second trip the caster and the clone should switch places right?

This would be fine, when I initially wrote the talent I was still pretty new at coding and it wasn't worth the headache to do it. It could be done easily though.

jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Re: [svn]Paradox Mage’s Paradox Clone

#4 Post by jinsediaoying »

edge2054 wrote:Basically you're saying that on the second trip the caster and the clone should switch places right?

This would be fine, when I initially wrote the talent I was still pretty new at coding and it wasn't worth the headache to do it. It could be done easily though.

not only the position, also the status (buff, health,etc)

Post Reply