Code: Select all
Hit a target for %d%% melee damage and stun it for %d turns.
Stun chance will improve with talent level.
At level 5, this attack cannot miss.
target:setEffect(target.EFF_STUNNED, t.getDazeDuration(self, t), {apply_power=self:combatSpellpower()})
If you try to use the talent without a staff it says:
"You cannot use Blunt Thrust without a two-handed weapon!"
but the code checks for a staff weapon