[1.01] Anti-magic flag prevents travel to world map

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Grompus
Cornac
Posts: 42
Joined: Tue Jun 29, 2004 3:30 am

[1.01] Anti-magic flag prevents travel to world map

#1 Post by Grompus »

I haven't encountered this before, and it may be working as intended, but when you are a magic user (or have a rune as was my case) and are wearing an arcane disrupting item it flags the new lore item and gives you a status of anti-magic (or something similar).

That is fine, quite useful in fact.

The issue is having the flag stops you from exiting to the world map manually - it doesn't stop recalling, just trying to exit manually.
Is it listed as a negative status effect thereby limited movement?

Easily overcome by either removing the arcane disruption item or getting rid of the rune, just doesn't make much sense.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [1.01] Anti-magic flag prevents travel to world map

#2 Post by Hachem_Muche »

Simple fix: Just set

Code: Select all

no_stop_enter_worlmap = true
in the effect defintion.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: [1.01] Anti-magic flag prevents travel to world map

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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rascyc
Wayist
Posts: 23
Joined: Tue Jan 10, 2012 7:00 pm

Re: [1.01] Anti-magic flag prevents travel to world map

#4 Post by rascyc »

Was this hotfixed? I'm still getting this bug on a fresh new game today.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: [1.01] Anti-magic flag prevents travel to world map

#5 Post by Amphouse »

Fixes are only for the next update(or SVN if you know what that is).

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