1.0.0 Agrimley spawns at the entrance to Daikara

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cttw
Archmage
Posts: 394
Joined: Sat Oct 22, 2011 10:31 am

1.0.0 Agrimley spawns at the entrance to Daikara

#1 Post by cttw »

Agrimley spawned at the entrance to Daikara, and I can't get in. Is there a way to recover this game?

evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Re: 1.0.0 Agrimley spawns at the entrance to Daikara

#2 Post by evouga »

I think you're screwed.

It would be nice if the Hermit had a fixed, harmless spawn square (like the Angolwen mage) or some fixed possible squares.

aardvark
Wyrmic
Posts: 200
Joined: Wed Aug 22, 2012 12:16 am

Re: 1.0.0 Agrimley spawns at the entrance to Daikara

#3 Post by aardvark »

He wanders a bit. Very slowly and not far, but he does move around.

omero
Higher
Posts: 60
Joined: Thu Feb 07, 2013 12:42 pm

Re: 1.0.0 Agrimley spawns at the entrance to Daikara

#4 Post by omero »

I had him drift a bit from his initial position with ziguranth patrols in his vicinity. That location is likely to attract such patrols, thus I wouldn't abandon all hopes ;)

hollower
Wayist
Posts: 16
Joined: Tue Jul 03, 2012 7:25 pm

Re: 1.0.0 Agrimley spawns at the entrance to Daikara

#5 Post by hollower »

I reported this back in b43, and I think it was reported before that, so DarkGod is surely aware of it. Agrimely didn't spawn there; what happens is when an allied patrol moves into his square they swap places. Over time these little random walks can add up to significant distances. The apprentice mage does this as well, and could conceivably end up on the Maze or Old Forest entrances if patrols ever step there. The only non-cheat solution would be to hold 5/wait and hope he is eventually pushed aside.

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