Reseting Bugged Summons List

Where bugs go to lie down and rest

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ironroby
Cornac
Posts: 32
Joined: Tue May 29, 2012 5:21 pm

Reseting Bugged Summons List

#1 Post by ironroby »

My summons list has had some dead summons "stuck" on it. Where, if and how can I reset it in the character's save file?

R_D
Halfling
Posts: 104
Joined: Fri Jan 18, 2013 6:53 pm
Location: Somewhere only we know...

Re: Reseting Bugged Summons List

#2 Post by R_D »

I'm not sure if this has any bearing on the situation, but did you happen to be drawn into a fearscape recently?
?Wub?Wub?Wub?

ironroby
Cornac
Posts: 32
Joined: Tue May 29, 2012 5:21 pm

Re: Reseting Bugged Summons List

#3 Post by ironroby »

R_D wrote:I'm not sure if this has any bearing on the situation, but did you happen to be drawn into a fearscape recently?
No, it has happened both in Farportal and Sandworm Lair

And I'm more interested about where in the save file can I fix it.

ironroby
Cornac
Posts: 32
Joined: Tue May 29, 2012 5:21 pm

Re: Reseting Bugged Summons List

#4 Post by ironroby »

Did it!

Do remove stuck dead summons:

1) Go to your hidden T-Engine folder in your personal user folder: *Your User Name* > T-Engine > 4.0 > tome > save > the folder with your character name.
2) Change game.taeg to game.rar (or zip).
3) Open it and select the mod.class.party file. Click it and choose a program to open with. I did it with the Notepad++.
4) Take the very first lines, the lines that would be something like:

Code: Select all

d={}
setLoaded('mod.class.Party-0x038a6e60', d)
d["additional_lore_nb"]=50
d["color_bg"]=-1
d["m_list"]={[1]=loadObject('mod.class.Player-0x14517188'),
[2]=loadObject('mod.class.PartyMember-0x0a53af28'),
}
Get rid of that loadObject PartyMemeber line, leave everything else as it is:

Code: Select all

d={}
setLoaded('mod.class.Party-0x170c87b0', d)
d["additional_lore_nb"]=50
d["color_bg"]=-1
d["m_list"]={[1]=loadObject('mod.class.Player-0x14347738'),
}
5) Now, somewhat in the middle, just before the alchemy ingredients list, search for the lines that would be something like:

Code: Select all

["control"]="full",
["last_death_turn"]=3944430,
["type"]="player",
}
,
the pesky dead minion/simulacurum etc that refuses to officially leave your party comes after that, my example with all together was:

Code: Select all

["control"]="full",
["last_death_turn"]=3944430,
["type"]="player",
}
,
[loadObject('mod.class.PartyMember-0x0a53af28')]={["title"]="Mirror Image",
["index"]=2,
["type"]="minion",
["control"]="no",
["orders"]={}
,
}
,
}
Now erase all the PartyMember stuff into something like:

Code: Select all

["control"]="full",
["last_death_turn"]=3944430,
["main"]=true,
}
,
}
6) Change the .rar or .zip extention back to .taeg to get back the game.taeg. Reload the game and everything should be fine!

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