Reseting Bugged Summons List
Moderator: Moderator
Reseting Bugged Summons List
My summons list has had some dead summons "stuck" on it. Where, if and how can I reset it in the character's save file?
Re: Reseting Bugged Summons List
I'm not sure if this has any bearing on the situation, but did you happen to be drawn into a fearscape recently?
?Wub?Wub?Wub?
Re: Reseting Bugged Summons List
No, it has happened both in Farportal and Sandworm LairR_D wrote:I'm not sure if this has any bearing on the situation, but did you happen to be drawn into a fearscape recently?
And I'm more interested about where in the save file can I fix it.
Re: Reseting Bugged Summons List
Did it!
Do remove stuck dead summons:
1) Go to your hidden T-Engine folder in your personal user folder: *Your User Name* > T-Engine > 4.0 > tome > save > the folder with your character name.
2) Change game.taeg to game.rar (or zip).
3) Open it and select the mod.class.party file. Click it and choose a program to open with. I did it with the Notepad++.
4) Take the very first lines, the lines that would be something like:
Get rid of that loadObject PartyMemeber line, leave everything else as it is:
5) Now, somewhat in the middle, just before the alchemy ingredients list, search for the lines that would be something like:
the pesky dead minion/simulacurum etc that refuses to officially leave your party comes after that, my example with all together was:
Now erase all the PartyMember stuff into something like:
6) Change the .rar or .zip extention back to .taeg to get back the game.taeg. Reload the game and everything should be fine!
Do remove stuck dead summons:
1) Go to your hidden T-Engine folder in your personal user folder: *Your User Name* > T-Engine > 4.0 > tome > save > the folder with your character name.
2) Change game.taeg to game.rar (or zip).
3) Open it and select the mod.class.party file. Click it and choose a program to open with. I did it with the Notepad++.
4) Take the very first lines, the lines that would be something like:
Code: Select all
d={}
setLoaded('mod.class.Party-0x038a6e60', d)
d["additional_lore_nb"]=50
d["color_bg"]=-1
d["m_list"]={[1]=loadObject('mod.class.Player-0x14517188'),
[2]=loadObject('mod.class.PartyMember-0x0a53af28'),
}
Code: Select all
d={}
setLoaded('mod.class.Party-0x170c87b0', d)
d["additional_lore_nb"]=50
d["color_bg"]=-1
d["m_list"]={[1]=loadObject('mod.class.Player-0x14347738'),
}
Code: Select all
["control"]="full",
["last_death_turn"]=3944430,
["type"]="player",
}
,
Code: Select all
["control"]="full",
["last_death_turn"]=3944430,
["type"]="player",
}
,
[loadObject('mod.class.PartyMember-0x0a53af28')]={["title"]="Mirror Image",
["index"]=2,
["type"]="minion",
["control"]="no",
["orders"]={}
,
}
,
}
Code: Select all
["control"]="full",
["last_death_turn"]=3944430,
["main"]=true,
}
,
}