The last line of the description says "The cooldown adjustment scales with your Paradox." However, it is instead the number of talents affected that scales with Paradox. Below is parts of the code:
getTalentCount = function(self, t) return 1 + math.floor(self:getTalentLevel(t) * getParadoxModifier(self, pm)/2) end,
getCooldown = function(self, t) return 1 + math.ceil(self:getTalentLevel(t)/3) end
Thank you!
[1.0.0] Bug of the description of Energy Absorption
Moderator: Moderator
Re: [1.0.0] Bug of the description of Energy Absorption
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
