[1.0] Ghouls Apparently Need to Breathe Now

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bitterhorn
Low Yeek
Posts: 6
Joined: Wed Jul 20, 2011 11:13 pm

[1.0] Ghouls Apparently Need to Breathe Now

#1 Post by bitterhorn »

Hey -

I just lost my new ghoul Temporal Warden to a li'l walk across the bottom of the Lake of Nur. Last version I played, undead didn't need oxygen to live. Is this a bug, or an intentional change?

Zonk
Sher'Tul
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Joined: Sat Mar 01, 2003 4:01 pm

Re: [1.0] Ghouls Apparently Need to Breathe Now

#2 Post by Zonk »

Pretty sure it's not a change, ghouls always needed to breathe, unlike skeletons.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

bitterhorn
Low Yeek
Posts: 6
Joined: Wed Jul 20, 2011 11:13 pm

Re: [1.0] Ghouls Apparently Need to Breathe Now

#3 Post by bitterhorn »

Really? Hm. I suppose I could be misremembering... just seems odd.

bitterhorn
Low Yeek
Posts: 6
Joined: Wed Jul 20, 2011 11:13 pm

Re: [1.0] Ghouls Apparently Need to Breathe Now

#4 Post by bitterhorn »

Okay... you're right. I went back and reviewed my b31 logs on my other computer -- ironically enough, my previous ghoul was able to breathe in the lake b/c he was wearing a belt of unlife at the time. So, in the future, I'll make sure I'm like double-dog undead before hanging out underwater :/

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