[V1] LUA Error on dreadfell 9, No Master, unkillable enemy.

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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

[V1] LUA Error on dreadfell 9, No Master, unkillable enemy.

#1 Post by Crim, The Red Thunder »

After exploring dreadfell 9, and heading back to the room with the master, I began to fight with him. Upon one occasion, I attempted to drop a starfall on a cluster of enemies, including a cloaked or recently vanished Master. This presented a lua error, only line in the ingame report (which was sent) was 'bad argument'. After this, I could not locate the master, and a skeleton mage nearby was hit multiple times, 'killing' it, each time, yet it stayed right there with 'unknown' hp, no buffs that would cause it, and it stood there performing no action whatsoever. repeated hits caused more kills, but did not remove it. Fully exploring the level showed no master, anywhere.

Error included below, starting from the last action I performed before error occured. Logfile was maintained, so I can send the whole thing should that be necessary.

Code: Select all

[LOG]	Aura of the Dawn casts Starfall.
[SPELL] friendly fire chance	99
checkHit(smooth)	32.247942826248	13.96	=> chance to hit	73.882117288515
[SPELL CRIT %]	34.7
[PROJECTOR] starting dam	106.18860568179
[PROJECTOR] after difficulty dam	106.18860568179
[PROJECTOR] res	0	1	 on dam	130.6119849886
[PROJECTOR] after resists dam	130.6119849886
[PROJECTOR] after flat damage armor	130.6119849886
[PROJECTOR] final dam	130.6119849886
checkHit(smooth)	16.148480404629	46.666666666667	=> chance to hit	19.794851596869
checkHit(smooth)	16.148480404629	46.666666666667	=> chance to hit	12.340137753611
[LOG]	Skeleton mage is stunned!
[PROJECTOR] starting dam	106.18860568179
[PROJECTOR] after difficulty dam	106.18860568179
[PROJECTOR] res	0	1	 on dam	130.6119849886
[PROJECTOR] after resists dam	130.6119849886
[PROJECTOR] after flat damage armor	130.6119849886
[PROJECTOR] final dam	130.6119849886
checkHit(smooth)	20.101887372873	46.666666666667	=> chance to hit	21.475458816
checkHit(smooth)	20.101887372873	46.666666666667	=> chance to hit	13.674361220194
[LOG]	Skeleton mage is stunned!
[PROJECTOR] starting dam	106.18860568179
[PROJECTOR] after difficulty dam	106.18860568179
[PROJECTOR] res	20.825889198433	0.79174110801567	 on dam	130.6119849886
[PROJECTOR] after resists dam	103.410877715
[PROJECTOR] after flat damage armor	103.410877715
[PROJECTOR] final dam	103.410877715
[LOG]	The Master resists the darkness!
[LOG]	#UID:2670:0#Aura of the Dawn hits skeleton mage for #GREY#131 darkness#LAST# damage.
[LOG]	#UID:2670:0#Aura of the Dawn hits skeleton mage for #GREY#131 darkness#LAST# damage.
[LOG]	#UID:2670:0#Aura of the Dawn hits The Master for #GREY#104 darkness#LAST# damage.
[LOG]	#00ff00##UID:2086:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:741:0#Talent Moonlight Ray is ready to use.
[PROJECTOR] starting dam	45.965139597184
[PROJECTOR] after difficulty dam	45.965139597184
[PROJECTOR] res	22.56	0.7744	 on dam	55.158167516621
[PROJECTOR] after resists dam	42.714484924872
[PROJECTOR] after flat damage armor	42.714484924872
[PROJECTOR] stunned dam	12.814345477461
[PROJECTOR] final dam	12.814345477461
[LOG]	#UID:36438:0#Skeleton mage hits Aura of the Dawn for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	The Master uses Perfect Strike.
[LOG]	The Master aims carefully.
[PROJECTOR] starting dam	135.46699877824
[PROJECTOR] after difficulty dam	135.46699877824
[PROJECTOR] res	0	1	 on dam	135.46699877824
[PROJECTOR] after resists dam	135.46699877824
[PROJECTOR] after flat damage armor	135.46699877824
[PROJECTOR] invisible dam	81.280199266941
[PROJECTOR] final dam	81.280199266941
checkHit(smooth) received factor : 15.000000 from projector line 1157 in @/data/damage_types.lua
checkHit(smooth)	44.666666666667	16.148480404629	=> chance to hit	82.765825866823
[KNOCKBACK] from	nil	nil	over	3
Lua Error: /engine/utils.lua:1751: bad argument #1 to 'line_base' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 line_base
	At /engine/utils.lua:1751 line
	At /engine/Actor.lua:292 knockback
	At /mod/class/Actor.lua:1070 knockback
	At /data/damage_types.lua:1158 projector
	At /engine/interface/ActorProject.lua:371 projectDoAct
	At /engine/interface/ActorProject.lua:457 projectDoStop
	At /engine/Projectile.lua:246 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:205 move
	At /mod/addons/Infinite500/superload/mod/class/Actor.lua:294 move
	At /mod/class/interface/Combat.lua:64 bumpInto
	At /mod/class/Actor.lua:2654 attack
	At /engine/interface/ActorLife.lua:41 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:184 move
	At /mod/addons/Infinite500/superload/mod/class/Actor.lua:294 move
	At /engine/ai//simple.lua:140 doAI
	At /mod/class/NPC.lua:60 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1041 
 ----------------  Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG]	#UID:36251:0#The Master hits skeleton mage for #aaaaaa#82 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Faldrath	tome	Level 10
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
Server latency	156
[USERCHAT] channel talk	Aura of the Dawn	tome	that's ont good.
[USERCHAT] channel talk	Aura of the Dawn	tome	lua error 'bad argument'?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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